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  1. mellored

    D&D 5E DnD 5e home brew class: The Constructor

    I agree that this looks like an Artificer subclass. Not enough by itself. Let the Artificer Infusions apply to the Golem. Possibly getting a bonus Infusion that can only apply to the Golem.
  2. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    Agreed. That's probably how I would do it too. Though I would probably go with a Nature, Clockwork, Elemental subclass for the Beastmaster. And make a Bow Barbarian viable. With Hunters Mark being a Rage. It's already nature themed. Also, I would move Wild Shape away from the druid, and...
  3. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    Yes. And old MMO. The world wasn't that great, and the magic system was terrible, but I liked the class-less skill system.
  4. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    Asheron's Call had the best non-class system IMO. The skills where a combination of attributes. Swords = Str + Dex + skill points. Summoning = Con + Wis + skill points. So you could focus on a single skill, but you would end up being kinda good at secondary stuff, but couldn't both be a...
  5. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    I would keep Martial Half Caster Full Caster Warlock Psion Then do a sort of 4e style, where you get a new subclass at higher levels. Then you get a subclass at level 1 (fighting style or spell list). A specialization at level 3 (scout, evoker, oath of vengeance). And a master path at level...
  6. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    I wouldn't simply drop it from 5e, even the 2024 version. I agree it would be hard to recreate with the current structure. But in 6e, I could see it redone as a rogue / paladin / druid subclasses. Depending on how much magic you want.
  7. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    "The hands of the King are the hands of a healer, and so shall the rightful king be known". That's not nature magic. It's divine. And he gets a magic sword (Excalibur) that recognizes him as a king. And he has high Charisma, boosting the moral of those around him, especially against frightened...
  8. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    Aragorn had neither nature magic nor a beast. Not to mention all the treads trying to make a magic-less ranger. So that's not a point. And it's easy enough to add Beastmaster to any other class, so it's false to say you need a ranger to do that. Artificer has one for example. Druid or...
  9. mellored

    D&D 5E Convince me that the Ranger is a necessary Class.

    No class is "necessary". Each one could of been mixed in with another. Clerics and Fighters could be Paladin subclass. But I do agree Ranger probably has the least identity.
  10. mellored

    D&D 5E Anyone Played An Enchanter to Level 10+? Theorycraft Also welcome.

    Split Enchantment is a top tier ability, I agree.
  11. mellored

    D&D 5E Anyone Played An Enchanter to Level 10+? Theorycraft Also welcome.

    I can see room to debate it, but my reading is "the effect ends if you move more than 5 feet away from the creature". Applies to the whole thing, not just to the subsequent turns. Fair. I guess I have been playing with the playtest rules for a while, where shove is 1 attack and you can...
  12. mellored

    D&D 5E Anyone Played An Enchanter to Level 10+? Theorycraft Also welcome.

    Or one of the Mooks comes up and shoves you or the boss. Or they use legendary resistance, and your squishy self is standing next to the big bad. There are some situations it will work out well, but IME, not that many.
  13. mellored

    D&D 5E Anyone Played An Enchanter to Level 10+? Theorycraft Also welcome.

    Agreed. Not terrible, but not good. Hypnotic Gaze short range makes it difficult to use for a squishy wizard. Has a niche use if a bear gets in your face, but most days it won't be used. Instinctive Charm will half the time just get them to target an ally. Another one that's hard to use...
  14. mellored

    D&D 5E Speeding Up Feat Progression

    Magic items is another way. A fancy crossbow and a fancy hammer can differentiate characters.
  15. mellored

    D&D 5E Homebrew: How to modify Shield spell?

    It blocks 5 damage from each attack (or missile). Similar to current shield, it works best when attacked multiple times in a turn.
  16. mellored

    D&D 5E Need help with a character

    Depends on your party and level But Owlin Rogue with a bow can out run nearly anyone. Start fighter 1 for archery style and longbow proficiency. Then Rogue 2 for Cunning Action. Scout Rogue just in case anyone gets close. Pick up Sharpshooter at Rogue 4 for more range. Go Shadow Monk 6 for...
  17. mellored

    D&D 5E Optimization Wiki with 50th Anniversary content?

    I don't expect any more optimization for 2014 stuff so just kind of leave it as is. All the optimizers will be pouring over the new stuff. And while I have played with both old and playtest characters at the same tabel, I don't see an official way to mix them. Starting feats, determining...
  18. mellored

    D&D 5E Homebrew: How to modify Shield spell?

    Trigger: you take non-psychic damage. Reduce the damage you take by 5 until the start of your turn, including the triggering damage. At Higher Level: reduce the damage by 5 * the spells level. Conveniently still works to block magic missile.
  19. mellored

    D&D General Hasbro Is Looking For Partners For Baldur's Gate 4

    Do planescape torment 2
  20. mellored

    D&D General 5e but fewer rules and lower HP totals?

    If you assume 17AC has a 50% chance to hit, and adding 17 THP is roughly double your HP, then it mostly balances out. Advantage and disadvantages still basically work too. Obviously it would be better to rebalance everything, and a few things like crit range don't work well (not that anyone...
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