Don't forget to Transmute Magic Item once your done with it, and Drain a second one for more slots.
But correct me if i'm wrong, but doesn't it cast Conjure Elemental, which was changed in 2024? Making it a rather mediocre zone?
Only if if you have the right conditions.
Nominally: you run up and grapple the orc, and the orc just hits you like he would do anyways. Grappling does not protect you, you're stuck next it as much as they are stuck to you, and he probably wasn't going to provoke an OA anyways.
Or your just...
Subclass aside, nature invocations can work. It's not exactly an "identity", but toss enough small ideas in a basket and let people pick and choose works. Hardly makes it cohesive, but it works.
More realistically, the only way I see to "patch" the ranger in the current game is by adding...
Make it a fighter subclass, like it originally was.
level 3:
Mark Prey: As a bonus action you focus on a target. Your attacks deal 1d4 extra damage against target. This lasts for 1 minute or until you use this feature again. (At-will)
Deft Explorer: You can cast Speak with Animals as a...
5 int * 1d4 = 12.5
Spread out, but that's the total.
Getting weapon of warning at 6 seems like the go to as well.
Kind of tempted to go dance bard 6 as well.
For 1d4+1d8+ advantage on initiative for the party. With Alert as well. Be really good at moving people.
True.
Which is why I...
Or +40 to AC
Or + 200 HP.
Or paralyze every enemy.
...
Having free casting of concentration spell is a lot better than having no spells to cast.
Its not like that's their only feature. No one else has at-will teleport, which doesn't even take your bonus action. Monks and rogues can't...
I don't really see it as "locked" behind the spell. You can cast Web, Haste, and Fly just as much as any other artificer.
Having a few free casting more than to the 0 free casting all the subclasses get is not a bad thing. Even at level 20, it's only a benefit.
Loading a crossbow doesn't take a bonus action. It's just limited to one attack per turn, which is fine for a rogue as they only make one.
Use the bonus action to hide (easy with Skulker + expertise, it's now a flat DC 15), and then get advantage on your next attack, for an accurate Push (if...
With the feat.
You attack once with a handcrossbow, then bonus action attack with a second one.
You can't effectively use 2 without the feat.
Rule number one is to play whatever is most fun for you.
Though Skulker benefits from ranged attacks, and implies you are hidden for advantage. So I...
Sentinel is great with a barbarian. They will get hit often, and you get attacks. Remember sneak attack is once per turn, so rogue have the best opportunity attacks. Still probably want to pick up Nick though. You don't have much else in your other hand.
For something different, try Slasher...
Artificer / Rogue / Monk
Dex, Int, lots of gadgets, expertise in stealth, intimidation, and investigation.
Armoror artificer, with infiltrator armor.
Thief Rogue.
I could also accept dance bard, if you reflavor spells as gadgets.
You mean like their AC?
And how do you represent that without +damage mod (or +dice equivalent)
Not all wizards and fighters are players.
I'm not sure how...
+4 from stat
+3 from proficiency
+3 from magic item he shouldn't have yet
= +10
You would need to have rolled an 18 for stats, taken...
Sure, but i don't want +1 on a d100 either. 1% is not enough different to be worth tracking (unless it's a computer doing the numbers).
5% is a sweet spot IMO.
10% is stretching things a bit.
There's also 8.3% for a +1 on a d12. Which doesn't sound too bad.
My point is that simplicity...
Rolling a d20.
because not all enemies are equally hard to hit, and not all attacks are equally easy to dodge.
A wizard stabbing a fighter in heavy armor and shield should be less effective than a fighter stabbing a naked wizard.
And one of the simplest ways to compare how strong 2 things are...
More variety.
1 is a lot simpler than 3.
For the simplest, roll a d2. If you roll 2 you win the campaign. A 1 means you lose the whole campaign.
But.i definitely wouldn't consider that D&D. You want some complexity.
That’s easy enough to fix. You would have to redo all the saves if you...
I always felt warlocks should get their power based on patron specific action.
I.e.
Infernal: gain a spell (point) if you deal fire damage.
Fey: gain a spell (point) if you charm or frightened something.