Recent content by Maxperson

  1. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    There aren't dragons and beholders around every corner. If the average person in a D&D setting was encountering fantastic monsters at the rate PCs do, the world would have been overrun by monsters and all the PC races would have gone extinct thousands or tens of thousands of years earlier...
  2. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    I was assuming in order. That's why I said half the time that 16 will be in a caster stat(half the stats are caster stats). If you can place stats, the numbers of casters goes way up.
  3. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Why on earth would you allow every class/subclass in a low magic game? The PCs won't have access to most of that. Oh, and D&D doesn't assume anything with regard to player choices. It just goes with class abilities, so the game assumes 4 Champion Fighters are as likely as 4 Clerics. The...
  4. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    There's an almost 57% chance of rolling a 16, and half the time it will be in a magical stat. In a group of 4 players you will probably have 1-2 PCs who can be casters under that rule, and that's without factoring in int, wis, or cha bonuses. If you guys pick a race has a +2 in any of those...
  5. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    I would have countered that by pointing out that such monsters are very rare and that there aren't all sorts running around. As PCs you run into an extraordinarily high percentage of the few that are out there because of who they are and to make the game work. Basically, if there are 100 such...
  6. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    If you can have 2 or 3 people in a group with access to magic, that's not low frequency. With low frequency, even 1 PC being a caster would be rare. Having only one(maybe two) school would be low versatility. Banning a single school is just a blip on the versatility loss index. How is magic...
  7. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    A destroyed planet with chunks large enough to hold those settings. It would have dangerous asteroid fields in-between with a few safe routes known to the Spelljammers. Other large chunks might be out there, but it would be a fools mission(PCs are good for this) to try and find them. Among...
  8. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    I don't want to go back to the floods of yesteryear, either. However, there is a lot of space in-between the 3e/4e release rates and the glacial 5e release rate. They could put out another book of crunch a year without drowning is a torrential flood of books like the last few editions had. I...
  9. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    I have something similar. Back during 3e I bought a 3rd party book called Aasimar and Tieflings - A Guide to the Planetouched.
  10. Maxperson

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Dragonborn mercenaries are mentioned in the books. Just not in specific mercenary companies. The mercenaries are known, though, to have "spread throughout the Realms."
  11. Maxperson

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    First, I agree with you to an extent. It would be nice if they mentioned a company of Dragonborn in the Flaming Fists and an embassy to Sembia or something. I don't think enough non-mercenaries would have travelled that far from home to set up a Dragonborn Town or a village, but some mentions...
  12. Maxperson

    Netheril's Fall - First Impressions

    They literally have. The 2e Netheril books say that they have information not known in them until you are good enough to learn those secrets and there are always more. That's how spells above 10th level were created by the Arcanists. They used the knowledge in the Nether scrolls. That's how...
  13. Maxperson

    Netheril's Fall - First Impressions

    Which makes them FAR more than a mechanical spellbook as I said. Of course, they also include different methods of item creation, spell research, etc., so they could give mechanical bonuses that way. As well as bonuses to knowledge rolls. So their mechanical impact could be more than, "Hey...
  14. Maxperson

    Netheril's Fall - First Impressions

    Why does it matter if it's fluff or not?
  15. Maxperson

    Netheril's Fall - First Impressions

    It's more than what's in the PHB and DMG. Modern wizards of the Realms don't have as much knowledge as the Netherese wizards gained from those scrolls, and the Netherese never learned all that the scrolls contained. No matter how much they learned of a specialty, there was more there to learn...
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