Recent content by Laurefindel

  1. Laurefindel

    Why do so many campaigns never finish? Genuinely curious what others think

    Did Dragonlance modules happen before or after the Enemy Within Campaign for WFRP?
  2. Laurefindel

    Why do so many campaigns never finish? Genuinely curious what others think

    Nothing wrong indeed! As a matter of fact, I now deliberately plan for campaign endings in my homebrew games because it feels good to actually concludes something. It doesn't have to stop there for the characters, but whatever comes after is proper sequel then; not just another chapter in a...
  3. Laurefindel

    Why do so many campaigns never finish? Genuinely curious what others think

    Indeed, Paizo's adventure paths were designed as self-contained campaigns, with a more deliberate and linear design than the old D&D Giants and Drows series. In that sense they remind me more of the old WFRP's Imperial Campaign. But as they happened over several books (published month, if not...
  4. Laurefindel

    Vampire the Masquerade: Love the setting but not the system

    Even D&D has them, but many games are a bit blurry as to when a combat stops to be a combat and starts to be a chase, especially when only one or so members of a party decide to flee. Still, this is the way to go IMO
  5. Laurefindel

    Why do so many campaigns never finish? Genuinely curious what others think

    Echoing comments that not all campaigns have a planned ending to start with. As a matter of fact, campaigns having a planned ending is still a relatively new concept to me. When I started playing, a “campaign” was a series of adventures including the same characters or at least, set in the...
  6. Laurefindel

    Dragonlance Does draconian "Death Throws" ability affect other draconians?

    This creates a society where each of your ally is a potential threat, either because they may injure you if they die by your side, or because your allies will actively finish you off at a safe distance if they feel you are about to die. Compassion and camaraderie are negative traits, or at...
  7. Laurefindel

    Let's Talk About Metacurrency

    I'm warming up to DM's metacurrency because oftentimes, "DM doing whatever they want" is often 1) unnecessarily antagonistic and 2) an unfair use of the rules or system beholden by the game. Sure, a DM can say "rocks fall, everybody dies", but that is usually played in (and met with) disdain. I...
  8. Laurefindel

    Space Travel: a Sketch

    Looks like you're off to a good start. I have a Twilight Imperium RPG that I made based on the system of The One Ring 1e a few years back, before FFG published their own TTRPG based on their Genesis engine. (Twilight Imperium is originally a 4X board game with a rich space opera setting, now in...
  9. Laurefindel

    RPGs that you feel trip over their own cool ideas

    One system I thought was tripping over its own feet was 7th Sea (1st ed). In an enthusiastic bit to emulate a “de cape et d’épée” fiction, the system introduced a lot of knacks (skills) such as defence-swigning (for when you swing on the rope of a chandelier), defence-footing (for fighting on...
  10. Laurefindel

    RPGs that you feel trip over their own cool ideas

    Same for me That said, any example given in this thread will be subjective to a certain extent.
  11. Laurefindel

    D&D General So… psionic powers are no longer purely mental?

    I jest, but in TV comics and mangas, « mind powers are often accompanied by visual and auditory cues. Even if it’s just a wooosh and visible shockwaves, not to mention the psion straining/bracing themselves. These media are not as good to convey olfactory cues but they wouldn’t be hard to imagine.
  12. Laurefindel

    D&D General So… psionic powers are no longer purely mental?

    « Quiet guys, I can smell psionics! »
  13. Laurefindel

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    No stress, The stat blocks are a definite improvement (except a few that I like less than their 2014 version). I’m still discovering here and there that « oh, this creature is no longer resistant to fire » and such (still having similar confusions with spells in PHB), because old habits die...
  14. Laurefindel

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    That is my experience. Even after a year I find page-turning annoying. I never got used to red dragon instead of dragon, red. At first I welcomed and dig the art; now I wish there was less. The humanoid blocks are pretty good all things considered; enough that I find I use them a lot more than...
  15. Laurefindel

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    TL;DR: stats blocks good, scattering of demons/dragons/humanoids throughout the book bad. I like the art. Better than that of the PHB. Although the more I use it, the more I find it takes too much place and detracts from information. At first, I didn’t mind the male/female representation but...
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