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  1. Laurefindel

    Exception-Based Design?

    I'd go further: there's a difference between games that have exceptions to the rules and ones that are conceptually designed to give PCs and NPCs different tools to actively deviate from the rules. That, to me, is exception-based design. 3e was designed with a complex set of rules. It had many...
  2. Laurefindel

    Exception-Based Design?

    I love exception-based design when the base system is very simple. In theory, the basics should be easy to grasp and to remember, and players and monsters gain abilities allowing them to either a) add to the general rules in certain conditions or b) ignore the general rules in certain...
  3. Laurefindel

    D&D 5E Why is There No Warlord Equivalent in 5E?

    Why is this not a thing already? Such a promising concept, and one that hasn't have to go blatantly supernatural barbarian at that.
  4. Laurefindel

    D&D 5E Why is There No Warlord Equivalent in 5E?

    6 days! I wish my threads lasted that long on the front page!
  5. Laurefindel

    Known IPs, settings, etc.. and you.

    I consider IPs to be two things. 1) it’s a proposition of genre, themes, aesthetics, technologies (including magic), locations, events (current and historical) and characters. 2) it’s a common set of references and expectations between players. Much of 1) must be present for 2) to work. But it...
  6. Laurefindel

    What Are Your Favorite TTRPG Genres

    Dieselpunk is a genre I really like but I don’t think I ever played such a RPG. Anything in the style of Jakub Rosalsky, or Maschinen Krieger?
  7. Laurefindel

    Indestructible Items?

    Something to also keep in mind, lich(es?) don’t spend 200 years making indestructible phylacteries. Phylacteries are made by mortal wizards seeking to achieve lichdom (sometimes desperately so) and by the time they have the knowledge to do so, they already may be racing against old age. Its...
  8. Laurefindel

    Making a Star Wars hack of The One Ring's system

    We haven't played (that game) in a while and as I had time to reflect on this system, I've taken a few decisions for the upcoming games. Most of these decisions have more to do with our playstyle than the game as a product. I'm not designing for a large audience so better to focus on what my...
  9. Laurefindel

    D&D (2024) What Should D&D 2024 Have Been +

    Indeed. Level-up has a lot to offer, but the post I was replying to was referring to older iterations of the game. [edit] My bad, “other versions of the game” were the exact terms used, which I guess can include Level-Up
  10. Laurefindel

    D&D (2024) What Should D&D 2024 Have Been +

    4e definitely had various growth options throughout an adventurer’s career (or at least at regular intervals). 3e had prestige classes, but my experience with those was that most prestige classes were not so much “choices at higher levels” but rather “something to plan from level 1” in order to...
  11. Laurefindel

    D&D 5E How would YOU nerf the wizard? +

    I think the point is for magic to be less abusable, not less cool. If the spells are broken, no amount of fixing the wizard will solve the issue.
  12. Laurefindel

    D&D 5E How would YOU nerf the wizard? +

    Echoing what @Mistwell said: I wouldn’t touch the wizard as a class, I would nerf/rearrange the spells themselves.
  13. Laurefindel

    D&D (2024) What Should D&D 2024 Have Been +

    "Tasha's pet thing" is just the format they seem to utilize now for all secondary characters now (be they artificer steel defender, druid spirit companion, revised ranger animal companion etc.) whereas "pet" acts on its own, on your turn immediately after you, but requires your bonus action to...
  14. Laurefindel

    D&D (2024) What Should D&D 2024 Have Been +

    revisit and rebalance certain feat, revisit and rebalance certain spells (including BF concentration tags), and update the beast master to Tasha’s pet class mechanics. The rest was fine as is
  15. Laurefindel

    D&D (2024) What Should A New Core Setting Look Like?

    I don't know anymore what kind of setting WotC should publish. Mainly through the PHB, D&D aims to present material that can cover a wide spectrum of fantasy sub-themes and sub-genres, catering to as diverse a crowd as they can. With each passing year, D&D gets broader and broader in scope, to...
  16. Laurefindel

    D&D General Help me avoid “Chosen Ones” trope

    Perhaps they have been visible/collectable by all, only, no one has been able (or tried) to do anything with them. Some take them as curiosity, some weirdos collect them and have all kinds of esoteric theories about those. Someone might actually have it right. Maybe you need to be bitten by a...
  17. Laurefindel

    D&D (2024) The sorcerer shouldn't exist

    I like having both classes, I find them both relevant and distinct. If we have to eliminate something however, I’d go the other way. Eliminate the wizard - it now is a sorcerer subclass, the one that knows more spells by having a spell book.
  18. Laurefindel

    D&D General Gish Thoughts

    Wasn’t there a gestalt option in the DMG? As for leveling, I’d simply divide the character’s XP by the number of classes it got, which bring the gestalt PC 1-3 levels behind for most of their adventuring career
  19. Laurefindel

    Removing "Friction" In-Game?

    As other posters have said, a world with no friction is pretty hard to conceive as it would shatter most of our frames of reference and just boggle our mind. It's a bit easier to imagine in space - in absence of gravity and atmosphere - where the effects of friction are limited in the first...
  20. Laurefindel

    D&D General Gish Thoughts

    The artificer sounds like a good starting point to built a gish class that isn't just a fighter-y wizard or a multiclass. Some spells, cantrips, and because of its (rather awkward) half-caster-but-rounded-up-instead-or-rounded-down clause, access to magic from level 1. Infusions are a good...
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