Recent content by Lanefan

  1. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    TSR tried putting out various D&D-adjacent pieces - boardgames, some memorabilia, etc., not sure about mugs - in the 80s and 90s and if memory serves they collectively went over like a bunch of lead balloons. Hardly surprising that WotC doesn't want to go the same route.
  2. Lanefan

    What makes setting lore "actually matter" to the players?

    To expand on this a bit - and to (gasp!) bring it back toward the thread topic - setting lore is far more likely to matter to the players in a simulationist type of game than it would in a gamist type of game, because the lore is an integral part of the world they're trying to simulate.
  3. Lanefan

    Player skill vs character skill?

    Yeah, that's the difference in how we view this. You roll the dice to change the situation. I roll the dice to see if the situation changes. That, and if "nothing happens" can be a legitiamte result then I can also throw in dummy rolls, in order to disguise rolls that matter and not give away...
  4. Lanefan

    What makes setting lore "actually matter" to the players?

    Modern D&D? No. Some versions of TSR D&D could certainly be used for simulation without too much tweaking, and 3e in its hamfisted way tried its best. 4e went full-on gamist, and 5e kept some of that. You're right in that in any version the higher the PC levels get, the worse things become...
  5. Lanefan

    Player skill vs character skill?

    The PCs search the west wall for a secret door. On success the DM narrates they find a secret door, and where it is, and maybe some details about it. On failure the DM narrates nothing happens.
  6. Lanefan

    Player skill vs character skill?

    Because it's uncertain whether the Thief can open the door. He only has a 60% chance, remember? Oh, and I should point out there's no such thing as re-rolls. Your roll represents the best you can do in however long you have, as do your initial odds. Here it's because the players don't know...
  7. Lanefan

    Player skill vs character skill?

    You misread me. The situation doesn't have to change on both results but it does have to change on one, where "nothing happens" can be the other. What's being promoted is that the situation always has to change on any result, and I think that's a misreading of what 5e is trying to say with...
  8. Lanefan

    Player skill vs character skill?

    In a manner of speaking, I suppose. However, what I keep hearing here is that any situation where after a roll the DM narrates "nothing happens" is (or has somehow become) verboten; and I call BS on that.
  9. Lanefan

    What makes setting lore "actually matter" to the players?

    I second the motion. All in favour?
  10. Lanefan

    Player skill vs character skill?

    Yes there is, if there's a meaningful consequence for success.
  11. Lanefan

    Player skill vs character skill?

    Meaningful consequences or not, @Micah Sweet has it right: if the outcome is in doubt it should be rolled for. What gets lost here (and 5e's wording doesn't help any) is that oftentimes the meaningful consequence arises on success rather than failure; and the roll is to see whether or not that...
  12. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    Sure, but there's different ways of going about that. New companies often go about it by being experimental, innovative, and - yes - edgy. Established companies often go about it by hewing to the tried and true and carefully filing off anything that even looks like an edge. TSR went through...
  13. Lanefan

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Huh. I knew about the three-times-per-day maximum but either never knew or had forgotten about rolling for which attack type it would use. I've always just had them use the attack type that seemed to make the most sense at the time, other than they can't breathe in consecutive rounds (and now...
  14. Lanefan

    D&D General Mapping: How Do You Do It?

    I'll freely admit to bias as my degree is in geography, but without the "what is where" piece the other type of exploration can at best be ephemeral: relying on memory just isn't good enough. I make no such assumption, based on real-world experience. It comes down to the same rationale as to...
  15. Lanefan

    D&D General Mapping: How Do You Do It?

    A non-rectangular room would also be a pain. :) Cool idea, though.
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