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  1. Lanefan

    D&D General AI Art for D&D: Experiments

    For a very short period - maybe just a few years - this will be true, as only the megacorps will be able to afford the tech and personnel required to make and edit movie-length or series-length AI videos and have them be any good. After that, the tech will become much more commonplace and the...
  2. Lanefan

    What makes setting lore "actually matter" to the players?

    Or it describes a GM in whose setting not only are you restricted to playing a Human but that Human has to be Norse.
  3. Lanefan

    What makes setting lore "actually matter" to the players?

    There's IMO more than enough design space to have a very limited number of PC-playable species that aren't Human and then give clear game-mechanical benefits and penalties to each of those species along with clear, if generalized, write-ups on what makes the culture and overall outlook of those...
  4. Lanefan

    What Does "Simulation" Mean To You? [+]

    Which is fine, except a video game very rarely if ever has to narrate what that loss of hit points looks like in the fiction. The little red-green bar is enough. In a TTRPG, however, we don't often have a red-green bar equivalent, expecting instead that the effects from taking hit point damage...
  5. Lanefan

    What Does "Simulation" Mean To You? [+]

    Having to actually read that book, on the other hand... :)
  6. Lanefan

    What Does "Simulation" Mean To You? [+]

    I think the only thing getting put to the floor here, and in a rather messy fashion, is the recipient of that Ogre's blow. :)
  7. Lanefan

    D&D General A Rant: DMing is not hard.

    There's seven nights in the week, right? Which means as long as you've only got seven DMs or fewer, you're fine. Play 'em all! :) "Choosing the campaign" - is this assuming AP play with pre-determined campaigns, or ? If I was to try running a different system I'd say it's on me to provide...
  8. Lanefan

    D&D General A Rant: DMing is not hard.

    If I followed that line of thinking, given our stubborn crew, I'd have had no players since forever. :) I mean, sure, the DM's word is law; but that doesn't stop players from arguing their case and digging in their heels when they feel they've got a good case. And in this instance, where...
  9. Lanefan

    D&D General A Rant: DMing is not hard.

    The time to try out rule changes is in one-off trial-run games. I guess there's one element that hasn't been mentioned yet: for me, as my campaigns go on for a very long time, any ruling I make is something we all might have to live with for ten years or more. Thus, it's incumbent on me to get...
  10. Lanefan

    D&D General A Rant: DMing is not hard.

    Pretty much, yes. That said, it's far less likely to be disruptive to the group if the group more or less know it might be coming (I say "might" as even though shenanigans are allowed that doesn't mean in the least that it's all shenanigans all the time). As for disruptive to the campaign...
  11. Lanefan

    D&D General A Rant: DMing is not hard.

    I tell them that 'most anything goes as part of the session -1 pitch when individually inviting them into the game (session 0 is roll-up night), and I probably wouldn't bother inviting them if I didn't think they were up for it.
  12. Lanefan

    D&D General A Rant: DMing is not hard.

    Thing is, because you let it pay off once the player now has a very justifiable argument that their clever idea or rules interaction should pay off every time they can pull it off. You've set a precedent, and going back on that is likely to produce resentful players.
  13. Lanefan

    D&D General A Rant: DMing is not hard.

    Exactly. Retconning is awful. Don't do it. Instead, that spell now does 2d6 every time it's cast....but see below. As a player, one of the things I have to be able to rely on is that the rules will work (and be applied) consistently from one instance to the next. If a given spell is ruled...
  14. Lanefan

    D&D General A Rant: DMing is not hard.

    I'd argue it every time, for two reasons: 1 - if it's that much of an error it should never have been allowed to stand in the first place (i.e. it should have been got right the first time) 2 - inconsistencies like that, where rulings change week to week, wreck the game if allowed to stand and...
  15. Lanefan

    D&D General A Rant: DMing is not hard.

    Does that mean that in at least one previous life you were a fish? :)
  16. Lanefan

    D&D General AI Art for D&D: Experiments

    Same here.
  17. Lanefan

    D&D General A Rant: DMing is not hard.

    And now your rulings are inconsistent - it worked that way the first time and this way the second time - which is widely seen as very poor DM form. If I'm the player of the thief and you asked me that out of character, I'd tell you to deal with it in character. And if I'm the DM in that...
  18. Lanefan

    D&D General A Rant: DMing is not hard.

    Just because someone is a friend doesn't necessarily mean you have to go along with whatever they suggest. If I'm the DM and intend to keep my campaign going, and someone wants to run something else*, then that someone can propose a different night to run and we each get to make our own...
  19. Lanefan

    D&D General A Rant: DMing is not hard.

    What if the rest of the group isn't interested in learning and-or playing it?
  20. Lanefan

    D&D General A Rant: DMing is not hard.

    Correcting it later means one of two things has to happen: 1 - The erroneous action needs to be retconned to its correct version, which potentially invalidates every second of play that happened after it due to the one-thing-leads-to-another effect; or 2 - The erroneous action is allowed to...
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