In my Descent Into Avernus game, the group are about to have a showdown with one of the minibosses (Haruman), who uses the stats of a narzugon riding a nightmare. In preparation for his arrival, they cast magic circle around themselves, set to exclude fiends. This means that the boss basically...
Yes, in other words, the current conditions. When I say the roll is the best the character can do under the current conditions, that takes in all three factors, because all three numbers are added together.
Sometimes I allow this, if it makes sense for the situation. It at least adds some...
I do something similar but with a variation: I say "The skill check represents your best attempt under the current circumstances. If you want to try again, you'll have to change something to give you different odds." Depending on what they come up with, I might give them a bonus to the second...
In isolation, it's not. But the fact that so many top people are leaving in such a short space of time seems like it might be significant. Of what, I don't know.
If it's not new, then novelty is not the issue. Is it so weird that some people might have a genuine preference for a different playstyle?
(I personally have no particular stake in this discussion, as I feel pretty neutral on failing vs failing forward. I've played and enjoyed games of both...
Are you really claiming that AW is a more advanced, "high-level" game than 5E? Because that's what this analogy sounds like you're implying.
If that is what you mean, then speaking as someone who has played both games extensively, I strongly disagree.