I rated my campaign(s) at level 2. I regularly DM for two different groups, both of whom take Leomund's tiny hut as soon as they can. I can throw a few obstacles in their way, but messing with long rests gets a lot harder after they have that spell.
Early 5E published stuff often encouraged degrees of success or failure depending on the margin by which the player beats or misses the target number. That seems to have gone by the wayside, probably because players didn't like it.
I realized some time ago that one of my favorite archetypes is the small-sized character who makes giant explosions, either with tech or magic.
In D&D, my go-to small folk are halflings. I tend to like them as savvy city-dwellers rather than bucolic hobbit types.
Knights of the Dinner Table had a storyline recently featuring an oldschool grognard GM who insisted everyone draw numbered chits from a cup as a randomizer instead of rolling dice.
The session ran long, and we only got a few rounds into the combat before we had to pause it because of a combination of people needing to get dinner and me developing a pounding headache. I hope we'll be able to finish sometime in the next couple of weeks.
I created two levels of mistwraiths...
I was thinking a bonus action that must be repeated every turn. The party is likely to give the bell to the bard, leaving the character free to cast calm emotions or mantle of inspiration on his action.
Oh yeah, good idea. I want the mist to limit their vision as well, so they're traveling in a...
I'm thinking just a single round. It fits with previous in-game lore, plus I want one of the party to have to take charge of ringing the bell. (This will probably be the bard with no offensive spells.)
Yes, that's what happened in the previous case. If that happens ... sequel adventure! However, the other spirit had actual mind domination abilities. This one would have to try to trick or persuade someone into destroying the vessel.
The current situation continues: spirit outside but unable to...
It's prehistorically ancient. Here is the lore the players have about it in game. (Pardon my Korean.)
An-gae is the spirit they will be fighting. (Eo-duun goes on to become the warlock's patron.)
Also: I just remembered something very important I left out of the original post, which I have...