Recent content by Horwath

  1. Horwath

    D&D 5E How would YOU nerf the wizard? +

    spells are limited resource and with that they should be reliable to a point. that is why most attack spells do something(half damage or reduced effect) even on a miss or successful saving throw. Or another take could be, that if spell does nothing on it's action or whatever time you need, that...
  2. Horwath

    D&D 5E Composite Long And Shortbow Conversion?

    To repeat myself from other thread, it's easier to do it with increasing base damage die depending on STR: every bow is made with STR of user in mind, you can always use weaker bow with no problem, but with penalties if you use a bow too strong for you: STR 8, d4 Piercing damage STR 10, d6...
  3. Horwath

    D&D 5E How would YOU nerf the wizard? +

    I really dislike rolls that spells could fail that have only beneficial effect. By that logic, we should have every fighter roll sleight of hand when drawing a sword so we check will it fall out of hand or some check when drinking potions so you do not drown yourself by accident. But, from the...
  4. Horwath

    D&D 5E Composite Short And Longbow Homebrew

    having used quite a few bows, I would say that 10 is really low for any kind of bow, unless we are talking about practice target bows, low would be 14. maybe just have base damage of bow being reliant on min STR of user and being cratfted with that in mind I.E. STR 8, d4 damage STR 10, d6 STR...
  5. Horwath

    D&D 5E Composite Short And Longbow Homebrew

    Personally, I would go with version of 3E to it. You add STR to damage in addition to dex if you have that specific bow and required Str(or more) I.E. Mighty bow(str +1), if your STR mod is +1 or higher add +1 damage, if you do not have required STR, you have disadvantage on attack and deal...
  6. Horwath

    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    you can have the bar low and still be able to give give complexity to starting characters. just have an offering of 2 characters per class on how to build it at 1st level with simplest of options. I.E: cleric: abilities: STR: 15+1 DEX: 8 CON: 15 INT: 8 WIS: 15+2 CHA: 8 FEAT: resilient CON...
  7. Horwath

    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    So you need a fighter: with d12 and extra attack every 4 levels and mage with d6, full casting and no extra attack. then for some combos, you might get 2 more classes with some amount of spellcasting and some amount of extra attacks. or you just multiclass fighter and mage and that is it.
  8. Horwath

    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    that is because we cannot have feats to choose from, but class features, which are just in general a n00b guide to picking a series of feats so we need to have Bard, Cleric, Druid, Warlock, Sorcerer and Wizards instead of just Mage class with feat slots.
  9. Horwath

    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    And now it's 9/13, just shy of 3/4th
  10. Horwath

    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    Ideally, D&D would have 4 classes 1. Martial, d12, no spellcasting 2. Gish, d10, half-caster 3. Adept, d8, 2/3rd caster 4. Mage, d6, full caster then just add number of feat slots to each class depending on spell casting and amount of extra attack(s).
  11. Horwath

    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    why do some people think that new players are complete idiots? In most cases that we introduced new players to D&D we started at 3rd level with 1st level bonus feat as 1st level characters are boring with next to nothing to do. hell, you can even give everyone 3 feats at 1st level and not...
  12. Horwath

    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    1. I hate prestige classes, one of the worst things about 3.5e. It required so much system mastery to pick best(most overpowered) one. 2. Turn all subclass features into feats. Add extra feat slots at levels 1(2 or3), 6, 10, 14, 18, 20. then you have class features that define class at levels...
  13. Horwath

    D&D 5E Using 4e elements for your 5e games?

    instead of rolling HD, you regain 1/4 of your max HPs, number of healing surges is 2×prof bonus + Con mod. Once per short rest when you take Dodge action you can spend a healing surge when your are healed by magic spell or a potion you can spend a healing surge to add to healing value of...
  14. Horwath

    D&D (2024) What Should D&D 2024 Have Been +

    6E in 2034. for 60th anniversary of D&D.
  15. Horwath

    D&D 5E Using 4e elements for your 5e games?

    Healing surges.
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