Recent content by GrimCo

  1. GrimCo

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    D&D is generalist in a sense that it tries to support or at least not actively hinder wide variety of play styles and genres. 2ed did it with bunch of campaign settings that added it's own sub systems. 3.5 did it similarly, but with cleaner math and more unified system. 5e did it by returning to...
  2. GrimCo

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    To me, the "conflict in statements" is just a matter of personal value. We both agree that game abandoned "generalist" design to master a specific lane: a robust, tactical system where the rules actually do what they say on the tin. He uses that rock-solid framework to ground a high-stakes...
  3. GrimCo

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    Nope. It's rpg. But i'm talking from pure design perspective. Unlike other editions, current one included, 4e was very straight forward about what it was and what play style was intended and supported by game mechanics.
  4. GrimCo

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    And it's pretty much same thing i said, so i don't see where disagreement comes from. Guy you quoted went into great lengths to say pretty much same thing i did. 4e is polished ruleset that supports one particular play style very well.
  5. GrimCo

    D&D 5E (2014) So 5E is the Successor to AD&D 2nd Edition? How and How Not?

    Well, 5e can somewhat feel like 2e, kind of. If you play it with 2014 rules, phb only, and remove all optional rules. In 2014, both feats and multi classing were optional. Drop that. Now, you have, by modern D&D standard, somewhat simple and streamlined system on player facing side, rulings...
  6. GrimCo

    D&D General From Another Edition

    Once, when i finally move my lazy ass, i'll port stance/maneuver system from 3.5 Bo9S into 5e. I have some rough outlines, but i need to finish going trough all of them, see what's plug&play, what needs tweaking and what's worthless.
  7. GrimCo

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    Best data would be sales numbers, but those are hard to collect and companies don't really disclose those, specially since we have direct online sales, croudfundings, 3rd party online sales, physical sales trough various distributors. At best, we have some educated guesses and anecdotal...
  8. GrimCo

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    It's small leap from Descent to ttrpg. Heck, you can play descent as ttrpg. Standard game rules are for dungeons and combat, outside combat, freeform rp and roll under/over stat for resolution and you are golden.
  9. GrimCo

    D&D General From Another Edition

    Lore, mainly setting books. Like i stated many time, my 2 favourite d&d settings are Dark Sun and Ravenloft, so i use old 2ed stuff mostly. Magic items occasionally, i'll go trough 3.x/PF1 for some interesting items. I'll add occasional mundane item as well, like Butchering Axe from PF1 ( 3d6...
  10. GrimCo

    D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

    Agree. You don't need to geek out on guns, with calibers, balistic trajectories and penetrations. But just giving modern gun real effective ranges changes game drastically. It shifts from up close and personal skirmish game to tactical firefight games with longer engagement distances, even i...
  11. GrimCo

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    Was 4e best version? Yes, no, maybe. Depends who you ask and what they want out of game. Was it best designed from perspective of heaving focused vision, intended play style and rules that supported that style very well? Hell yea. At it's heart, it's mmo style tactical skirmish game. If that...
  12. GrimCo

    D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

    IMHO, D&D set in modern time works best in Secret World type setting where mundane world and supernatural one is separated. Dresden Files is prime example of it and with use of magic fries modern tech, it bypasses most of the problems modern tech brings into fantasy game. It keeps tech level in...
  13. GrimCo

    D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

    John Wick, from 2-4, is live action anime gun fu movie. In first movie, without stupidity of "kevlar lined suits", there is bit of real tactical gun play showed. When John attacks compound where Viggo's son hides, he takes outer perimeter guards from distance with silenced DMR. Same for 2 times...
  14. GrimCo

    D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

    Problem with guns isn't lethality per se. Sword and arrow can kill you as easily as 5.56mm round. It's ranges. Rules of d&d are centered around melee combat. Longbow has 150 feet/ 50m range without disadvantage. Your run of the mill regular 9mm pistol has 75ft/25m. Regular M4 semi auto with...
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