Recent content by GrimCo

  1. GrimCo

    Which Social Media Platforms Do You Use?

    Sure, but you can have group messaging via MMS. If that's criteria, than basic message app in your phone is social media. Both SIgnal and Wapp require you, as group chat admin, to have someones phone number in your contacts if you want to add them into chat.
  2. GrimCo

    Which Social Media Platforms Do You Use?

    Why is Whatsapp on the list? It's app for voice calls and messaging. People use it as a substitute for regular calls and SMS. Same with Signal. Sure, you can add status, and they introduced channels, but no matter how much Meta tries to push that crap, people don't really care for those features.
  3. GrimCo

    Which Social Media Platforms Do You Use?

    Recently reactivated LinkedIn. And boy, was it bad. Amount of self ego stroking, "motivational" posts, circle jerks and all around cringe is worse than it was couple of years ago (and even then it was pretty bad). Once, long time ago, it was decent place to connect with other professionals from...
  4. GrimCo

    D&D General Geralt what class

    Favored enemy - adv on wis to track and int to recall info on enemies. Geralt is good at both tracking and recalling stuff about things he hunts. Primeval awareness - this works like his medallion, "pinging" when monsters are nearby Fighting style is nice. Monster hunter gives some nice...
  5. GrimCo

    D&D General Geralt what class

    High level character, good stats overall, multiclassed. If i would make Geralt, i would go with artificer(alchemist) 6 , fighter 2 (for fighting style and action surge), ranger (monster slayer) 7. So level 15 character, but it can be also done with lower level character, dropping fighter levels...
  6. GrimCo

    D&D General XP: How Do You Like To Earn It?

    Last one. Don't care about xp. As a DM, i go by vibes at the table. I like to give them enough time to use their new abilities and have fun with them, but not linger too long on the same level. Depending where they go and what they do, sometimes i'll even give them 2-3 levels bump at once. This...
  7. GrimCo

    D&D General Highest level PC you've achieved.

    2ed - level 6 cleric/fighter 3.5ed - i think 16 was highest when playing from lv 1. But we rarley started at 1st level, usually we stuck to starting at 3/4th and ending at 8-10th. That was sweet spot for 3.5 4ed - level 5, we played 3 short campaigns for few levels to test system when it came...
  8. GrimCo

    Modules: Made to Read vs Made to Run?

    Not so much no playing as realizing that DMs are small percentage of player base. Those succinct, condensed, ready to run, modules cater primary to DM audience. Fluff (lore) filled modules that are fun to just read (and take ideas and inspirations) will be bought by both DM and players (for...
  9. GrimCo

    Modules: Made to Read vs Made to Run?

    In general, i think more people buy adventures/modules to read, mine for ideas, or snatch parts to implement into their existing games. Sure, there are people who buy them to run them straight up. But, made to read module, with some work, can be run straigh up. Made to run modules are more...
  10. GrimCo

    Why do we need thieves??

    Clan Nosferatu. They are described as masters of spycraft. Obfuscate, as a discipline, focuses on stealth I referenced WoD earlier. You can build "thief" if you like, it's matter of taking specific skills (stealth, subterfuge, larceny, streetwise). With systems like WoD, you have limited...
  11. GrimCo

    Why do we need thieves??

    I'll take WoD as example of skill system. Combat is skill. Magic is skill. So is stealth, subterfuge, larceny etc. And while you get specific points at character creation for skills and magic/disciplines etc, you get freebee points that are used for everything. Once you start playing you get xp...
  12. GrimCo

    Why do we need thieves??

    In classless, skill based systems, some character concepts have large skill overlap (police detective, sleazy paparazzi photographer and actual burglar for instance would all have couple of same skills).
  13. GrimCo

    Playing "Adventurers" As Actual Adventurers

    I was thinking more in terms of how to make fun game play experience in mid to long term campaign from something that can in lot of cases be pretty monotonous and uneventful. Ironically, for fun games, you want things to go sideways. That's where drama and conflict arises. Most interesting reads...
  14. GrimCo

    Playing "Adventurers" As Actual Adventurers

    Just to add a bit, from personal experience with mountains. When you do everything right and things out of your control don't screw you (planing, choosing time of year, having right gear, having luck with good weather, luck in that no one steps wrong and gets hurt), it can be pretty uneventful...
  15. GrimCo

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    Mundane resources (lamp oil, food, water) are "you need them to not die like pleb" resources. (don't lose buttons) Character resources (spell slots, rage, manouvers etc) are "i can do awesome stuff" resources. (win buttons). That's why most people i know, hate counting first ones in games...
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