Recent content by GrimCo

  1. GrimCo

    D&D General Mounted Archers

    Horses were very different. Golden Horde used steppe ponies which are 120-140 cm tall at withers and weight 250-350kg. Knights in full mail harness used destriers which were 150-170cm tall and weighted 500-650kg. One is bred for self sufficiency and endurance other is for strength and shock...
  2. GrimCo

    D&D General Pact of the Blade Warlocks - How often do you change your weapon?

    We play with 2014 rules, so no weapon masteries. My character is hexblade warlock lv 12 with pact of blade and improved pact weapon. I switch ocasionally. Never to bow or throw weapons, since EB is way better ranged option. Usually it's either greatsword or maul, depending on what we fight and...
  3. GrimCo

    D&D General Mounted Archers

    Mounted archers - but instead, it's Warlocks with EB, eldricht spear invocation and spell sniper feat. 600 feet range, ignore half and 3/4 cover. That aside, mounted combat in general is aftertought in 5e. Mounted archers were good at big open plains. In heavy forests, they loose 3 main...
  4. GrimCo

    What is "railroading" to you (as a player)?

    Pretty much. Two schools of play. I don't enjoy puzzles either, but approach to solving it depends. Sometimes, i like to do it "manually", brainstorming and solving it as a player. Other times, specially when i'm tired, i would rather just roll and see if my character can solve it. But that...
  5. GrimCo

    What is "railroading" to you (as a player)?

    I think it comes from some assumptions. In the early days, game was played to challenge Players, not Characters. Stats were there just for rolls. Also, there was way wider distribution between penalty, no bonus no penalty and bonus. For instance, in 2ed, Str is mainly to hit and damage stat...
  6. GrimCo

    What is "railroading" to you (as a player)?

    @pemerton Thanks for the example. I'm not familiar with Apocalypse World or Mythic bastionland, but i get the gist. In this case, it was more problem with players themselves. They wanted character driven sandbox, but they aren't really group for that kind of play. They are reactive for most...
  7. GrimCo

    What is "railroading" to you (as a player)?

    Thanks for bringing up Vampire. I was just about to bring up WoD myself. I like WW nWoD. There, all attributes are 5 point spread (6+ is possible for some supernaturals). All stats start at 1 dot. 1 Poor, 2 Average, 3 Good, 4 Exceptional, 5 Outstanding. With starting points, it's deliberate...
  8. GrimCo

    Things you don’t like about DMing

    Feel you. I'm in the same boat. 3 games i'm willing to run: nWoD (ww one), D&D 5e and 7th sea 1st ed. I will run Mork Borg, Knave or Cairn, but my players aren't into it for anything other than short games (1-3 session tops) and for long campaigns, they prefer mid to high crunch games.
  9. GrimCo

    What is "railroading" to you (as a player)?

    15 years ago, i would say - who cares about 30-40 minutes, let's talk it out, decide, agency is king. We played every week at least one 5-6 hour session and quite regularly another 3-4 hour session. Last 7-8 years, i would rather have DM hop in, use "force" to get things moving and actually play...
  10. GrimCo

    What is "railroading" to you (as a player)?

    To me it's mostly waste of session time. But i witnessed it few times, both as a player and as a DM, with few different groups. It happened when people wanted to try character driven, open ended, sandbox games. Could you share some examples of those metods? Preferably one that could be used in...
  11. GrimCo

    What is "railroading" to you (as a player)?

    I've seen this numerous times over the years. Done it myself also numerous times. Problem is, in D&D from 3x onwards, average being 10-11, anything above is above average (duh), but what's the difference between say 12 and 16 in practical sense outside mechanics, is hard. To correlate to real...
  12. GrimCo

    Things you don’t like about DMing

    Learning new rules is big thing i don't like. When i was in HS or Uni, learning new medium to high crunch game was fun. Now it's chore i would rather avoid. Problem is, for my main group, rules light games aren't fun for more than one shot or very short few session game. Other thing i'm not...
  13. GrimCo

    We All Won – The OGL Three Years Later

    Sad truth of it. Probably, but not enough to really care. If one product is gone, i'll buy one that's available and does same job. What can i say? I'm filthy casual in that regard, but at least i pay for my game stuff (i'm from region where people pirate stuff all the time). Well, maybe in...
  14. GrimCo

    We All Won – The OGL Three Years Later

    No and no. And i would guess that majority of player base either didn't know or didn't care. True. I'm playing using stuff that's available and i find interesting or useful, regardless whose logo is on it. As i said, i'm glad for the people in industry whose livelihood was on the line. But...
  15. GrimCo

    We All Won – The OGL Three Years Later

    3 years later and in my social circle of gamers, no one even knows OGL debacle was a thing. Nor do they specially care about it. And these are people who play D&D 20-30 years, most of them also play other games too. They just don't care for industry, don't follow YT videos and social media...
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