Recent content by GrimCo

  1. GrimCo

    Why do so many campaigns never finish? Genuinely curious what others think

    One thing that helped us is we started to plan campaigns around school year. We realized that 2.5 months of summer holidays tend to kill momentum, we forget where we left off, details about characters etc. So, any campaign is planned to start mid September to early October and end mid July, with...
  2. GrimCo

    Is "finding the right players" a solvable problem, or just luck?

    I think it also depends on do you run online game or face to face one, and if it's second, do you play in public space or private space (usually DMs place). I run only f2f games and mostly play at my place. So, when you are invited to a game, you are invited to my home. Behave like a guest and...
  3. GrimCo

    People can stop complaining about "historically inaccurate foods" in their RPGs now

    When i watched Delicious in dungeon it resonated cause we have been doing things like that in our games for years. It's make pretend game with fantastic critters. I wanna see some fried Kraken rings, dragon steak tartare made with roc eggs, gelatinous cube turkish delight. Things like that. Real...
  4. GrimCo

    People can stop complaining about "historically inaccurate foods" in their RPGs now

    That one is British special. :D And burek. Strong black coffee, burek and cigarette and you have balanced, nutritional full balkan breakfast :D Balkan is interesting cause it's cultural mix and it reflects on it's cuisine. It's east, west and Mediterranean mix with local twist.
  5. GrimCo

    Why do so many campaigns never finish? Genuinely curious what others think

    Closed campaigns like that was default way we played over 20 years ago in HS. It just made sense. And we played homebrew settings and adventures since published adventures were hard to come by and expensive and we really had no ideas that magazines like Dungeon or Dragon even existed. I saw few...
  6. GrimCo

    D&D 5E (2014) Do You Start At Level 1?

    My answer is - sometimes. It entirely depends on what i'm going for campaign wise. Our last campaign lasted 20something sessions and we went from level 1 to 4 in that time frame. It was combat ultra light with heavy focus on exploration, settlement building and role play. Levels 1-3 (4 at...
  7. GrimCo

    D&D General Design issues with 5e

    Armor is hella boring. They might as well just cut table to 3 armors. Light - 12+max dex, Med - 15+2dex, Heavy - 18 without dex. That's it. By the level 3-4 max you'll get best armor you can wear and will use it for the rest of the game unless you find magic version of that armor. IMHO, since i...
  8. GrimCo

    D&D General Design issues with 5e

    Core 5e2014 runs pretty fast, specially if you play with no feats. Part of why it runs so fast is lack of options. Usually, it's speed vs complexity. More complex game gets (more actions, more options), slower it is. That's why rules light games usually run super fast, while crunch heavy games...
  9. GrimCo

    Vampire the Masquerade: Love the setting but not the system

    And c) if you insist on fighting, sometimes you will meet very swift end because you picked a fight with someone/something that's way above your paygrade.
  10. GrimCo

    D&D General Design issues with 5e

    And yes. Solo monsters mostly suck in 5e once you get to high tier 2. Action economy is merciless. Martials get 2 attacks, some can cast and attack, stunlock comes in effect. Until you get to legendary actions, lair actions and legendary resistance, solo monster are just aren't challenge. They...
  11. GrimCo

    D&D General Design issues with 5e

    If you convert all class abilities to feats/half feats and open them to everyone, you might just as well remove class altogether and go classless. Problem would be magic system, it would need complete rework.
  12. GrimCo

    D&D General Design issues with 5e

    Except HP inflation. That one just got worse. :D
  13. GrimCo

    Vampire the Masquerade: Love the setting but not the system

    Even in that playstyle, System wasn't really combat friendly. You can have one combat where you play ping pong turn after turn ( when ones damage and other soak are closely matched) and other where first hit and some hot dices drop you from full health to almost torpor. Supers with fangs only...
  14. GrimCo

    D&D General Design issues with 5e

    Skill list is too big. Class/cross class cost difference, various bonuses ( feats, magic items, spells, racial, synergy, tools, circumstances, class ability ). Some are temporary, some are conditional. It's all clunky. Limited and conditional. Also, feats are optional in 5e14 rules, and like...
  15. GrimCo

    D&D General Design issues with 5e

    Skills. I really don't like it how they done it. Sure, it's way more elegant than 3.5 version, but still. You pick skills from class list, maybe background gives you one or two and that's it. You can't get skills after level 1. I want option for getting new skills. Also, i want to detach it...
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