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  1. GrimCo

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    What is so bad in Daggerhearts license? Sure, it's not Creative Commons, but then again, it makes sense to not release it in CC cause of their overall business model.
  2. GrimCo

    D&D General What do you say when someone is thinking of quitting your game?

    I still think that it can't hurt to ask why. It just might be burnout on d&d. 6 years of 3 games a month is lots of gaming in one specific system and more or less same type of game ( no matter how you spin it, 5e is high powered high fantasy). Sometimes, people just need something different. A...
  3. GrimCo

    D&D General What do you say when someone is thinking of quitting your game?

    Over last 16 years of playing with this group, almost every one of us had period when he stopped playing for some time. Be it plain burnout or just other life obligations. It happens. From the message, it seems that player still enjoys social aspect of hanging out, just not playing game...
  4. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Personally, i wouldn't want WoTC to touch DS with 11 foot pole. If they left Ravenloft alone, I would be even happier. As a fan, i would much rather see WoTC sell rights to those two IP's to someone else. Preferably someone with enough courage to make proper M or even R rated product (including...
  5. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Brom's distinct art style is half of DS's appeal. It's iconic, evocative and it fits the mood of the setting. Chainmail bikini's weren't really his style. He did blend horror and gothic with fantasy thou.
  6. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    To be fair, Divinity Original Sin is rated M(17+), Pillars of eternity is rated 16+, Patfinder Wrath of the righteous is 17+, only PF:Kingmaker is 13+. So, it makes lot's of sense for DS to go that route, with 16/17+ rating, which is significant shift from baseline 2024 5e which is 12+.
  7. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    It isn't. But, when you put 18+ label, you have more creative freedom to delve deeper into more controversial themes, more nuances and less clear good/evil. Also, you don't get parents bitching about what kind of materials companies "sell to kids". It's more about companies covering their...
  8. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Agree. While DS isn't 18+ per se ( it never goes into graphic details of more unsavory stuff), anything controversial by today's standards is better put in that category just to be on safe side. It gives authors more freedom to delve into darker aspects of the setting. It also gives publishers...
  9. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Voted yes. I find very few things problematic per se. Are there stuff i don't want in my games and don't want to engegage? Sure. Do i want products that have that kind of content to exist? Yes, there are others that will like that stuff. In the end, it's about brand image. WoTC D&D is PG 13...
  10. GrimCo

    Dark Horse Reveals First Dungeons & Dragons Comic

    Realms has magic items galore, Wand of magic missile 1 are minor items available by the bucketload. But rules wise, going by 3.x, it's faster to crank up Wands. Any level 1 caster with MM spell and craft wand feat can do it in 1 day for 375 gold. By contrast, musket, using crafting rules, takes...
  11. GrimCo

    Dark Horse Reveals First Dungeons & Dragons Comic

    Sure, firearms are present in the time of full plate harness. Plate started to spread around Europe 1400-1450, peak was in late 1400s. Firearms of that period - hand canons ( primitive tube like devices), matchlock arquebus ( 1450-1470), bomards and cannons. Wheellock is from around same period...
  12. GrimCo

    Dark Horse Reveals First Dungeons & Dragons Comic

    Bard looks cool, but not for d&d. He would fit in Shadowrun no problem. I know that d&d is anachronistic, but too much is too much. It's still classic fantasy, not modern/urban fantasy. Everyone on that cover looks too modern. Rogue just looks like old Batman rip off, warriors armor looks more...
  13. GrimCo

    D&D General Best D&D product of any edition (non-core book)

    This. Plus - Ravenloft Campaign setting This. So much this. Best martial classes ever. Also, Masque of the Red Death, victorian spin on Ravenloft, published by White Wolf. CoC D20 for 3e is also solid.
  14. GrimCo

    Do you remember your first RPG purchase?

    I feel you. Shadowrun is excellent setting with interesting blend of cyberpunk and fantasy. But ttrpg system is not good. CRPG versions of Shadowrun, with streamlined and simplified mechanics are great on the other hand.
  15. GrimCo

    Do you remember your first RPG purchase?

    VtM revised and set of vampire dices (green, red numbers and ankh for 1). It was late summer of 2003, just started first grade of HS. I picked, mom payed. First rpg purchase with my own money was Storyteller's Handbook and Guide to the Sabbat few months later. Over 20 years later, still have...
  16. GrimCo

    D&D General Have Some Class

    @Theory of Games Never played 1e. Even 2e i played very little in ttrpg format ( 1 campaign for about year and a half, but spent countless hours on old BG1/2, Planescape torment, Icewind Dale). 4e also, played so little (couple of short adventures to test new system when it came out) that i...
  17. GrimCo

    D&D General Have Some Class

    In 3.x - Bard and Warblade. Bard cause it was great "second best at everythin" class. Warblade cause it was ultimate fighter. Crusader gets honorable mention cause i liked mechanic of drawing random maneuvers. PF1 - Unchained Rogue and Bard. Unchained rogue cause it buffs rogues to better...
  18. GrimCo

    D&D General Prep is Not Play. . . Or is it?

    For me, prep is not play. It is something that can be fun and creative activity on it's own, but it all boils down on how much free time i have for it. Last few years, i develop rough concept and throw down few ideas, have basic adventure world skeleton and then flesh out what's needed in play...
  19. GrimCo

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    It's not about what you can add your skill bonus to. It's about concrete stuff that skill can do. 3.5 and 5 are on the different ends of spectrum. One is super comprehensive and detailed with little room for interpretation, other is very broad and mostly left to interpretation. When reading...
  20. GrimCo

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    On the other hand, under 5e skill system, it's all "GM may I". There is no concrete guides what you can do with skills. Sure you can try and DM can rule it on the spot. Personally, I never encountered DM who said no in 3.5 days if i tried to use skill in creative way that wasn't covered with...
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