Then no Warlord is needed because there should be no force multipliers in a team based RPG. Such needs are strictly power fantasys.
Neither Bless nor Inspiration Dice are force multipliers???
That's it's conceptual space. When people justify the warlord concept all the fictional leaders get...
IMO. Design is usually a mix of artistic elements and engineered elements. In the development process these elements often inform each other in an iterative process until a final product is reached. (*Note: some extremely creative and imaginative engineering is more akin to art than...
Welp, there goes the biggest conceptual need for the warlord class. If the Warlord isn't a party leader then conceptually isn't it just a Fighter that focuses on support.
The Leader role isn't what people say that about the warlord.
That’s exactly my point. Resource management is one form where you do what is efficient over what is fun and it’s not bad in itself - meaning doing what is efficient over what is fun is also not bad in itself.
Not really applicable to my point. My point is that doing the fun thing bs doing the effective thing is a necessary paradigm and not bad if itself.
The fun thing = use fireball NOW. The effective thing = save fireball for later by using firebolt now.
Sounds perfectly applicable to me. And...
I don’t. Doing that completely eliminates resource abilities being strong than regular ones. Always more fun to use your bigger guns, no? Why require the wizard to sometimes fire bolt, let him fireball every turn! See the problem?
Patient defense is one of the best tanking abilities in the game. Monk can wade into alot of enemies with patient defense up and not really worry. And since enemies will start to be downed or controlled then by round 2-3 you don’t even need to keep spending ki on it. Used properly it’s cheap...
If commanders strike was enough then we wouldn’t have 50+ homebrew warlord attempts over the years.
That’s not a good way to determine value.
A reaction can also be extremely uncostly as most turns there’s at least one character with a good attack that didn’t use one.
That’s a big if. Its not...
Finding a version the 4e warlord fans can get behind that’s balanced very much is. Maybe you can enlighten the rest of us what is nonsensical about it.
tell ya what. Homebrew a warlord that doesn’t do any attack granting or even just not as much attack granting as warlord fans want and see how well that goes. I promise ya I’ve seen it attempted enough. It’s not going to go well.