I find it’s usually about core assumptions.
Either that or not factoring in all abilities.
Sometimes it’s just from not properly evaluating abilities because it’s hard to do so. The Battlemaster maneuver precision attack was a great example of seeing that in practice.
Sometimes it from...
There’s actually 2 ‘problems’
1. Monsters failing control saves too easily. Going to 3 saves should help monsters as however you combine them monsters will probably go up on the save. Definitely not down on it.
2. Players failing saves too easily. Combing saves means players still likely...
Does anyone know what the average AC for a level 1 monster is? What about for a level 20 monster?
I'm willing to bet that enemy AC increases at least as fast as your PB+mod.
So level 1 you get +5. Level 11 you get +11. That's a difference of 6.
Level 1 enemy AC is maybe 13 (just guessing)...
So what if the caster has to prepare more spells to target a weak save?
If weak saves are that much weaker he's going to find a spell to target each save and the problem still remains...
If the saves are close enough that a caster doesn't need to specialize in spells targeting each ( say for...
I'd recommend against hexblade for right now. It's alot harder to build and play.
Any sorcerer is really good, but not all spells are created equal so a bit harder to play.
Pike is a weapon that has the Push Weapon Mastery.
One confusing thing about weapon masteries is that while many...
Typically do not multiclass. It's rarely clear that for a level range like 1-12 that it's going to be worth it (especially for martials). Some levels may be better, some will almost certainly be worse. But more importantly, it’s really easy to end up with a really ineffective character at...
IMO. Truly Effective melee characters are mostly about finding a solid combination of damage, durability, stickiness and mobility. Add in a backup ranged option as well.
IMO Vengance as your subclass really shines here. That would be my recommendation.
Vengance grants the option of...
What subclass of Rogue do you all think for the Battlemaster / Rogue?
I'm thinking either Assassian for a bit extra combat goodies or Soulknife for the out of combat utility.
I'm not opposed to arcane trickster or thief either, but i don't see as strong of a case for either.
Precision will probably increase DPR the most, especially given how vex works. But you'll probably still be better off with the +damage maneuvers and a strong effect like menacing.
I agree, but Sharpshooter fixes that. By Fighter 6 you get both Crossbow Expertise and Sharpshooter.
Rogue cunning action for dash/disengage can be used as needed, but it's not something you should need most every turn.