Yeah I suppose this (and everything you wrote afterwards) makes sense, but we're both looking at the same content and many people (e.g. you) conclude the former while many other people (e.g. me) conclude the latter. The line is very subjective and seems highly dependent on your general opinion...
Command definitely has the potential to be overpowered, as do many other control spells. Careful consideration is going to be required on the part of the DM to pay attention to tactics that your party is using, and adjust accordingly. You had a great quote that "a spell isn't broken until you...
I'm trying hard to see your side and understand the huge difference, but I just don't see it. Tomato Tomahto you're saying the same thing twice except slightly differently
It is a correct assumption 99% of the time, because stats are highly limited and story is free
Occasionally players will purposely play a gimped build but the game should not be designed around requiring this to be true for any particular game choice to be useful.
Dungeons: approx 1 per level, so fairly common
Dragons: approx 1-3 per campaign, so semi-rare but almost always present at some point
I'm good with the Dungeons and Dragons name, it certainly isn't even close to 100% descriptive of the gameplay but it gets the general gist across better than...
Why would there ever be a flat plain with no hiding spots for miles? I've literally never seen that be the case in DnD or real life.
Why would you assume I'm using a stone giant with dispel magic? Who uses stone giants?
These are all just weak strawman arguments where you assume I'm doing...
Under what circumstance would it ever be impossible to attempt to ambush someone? Obviously the PCs would get a chance to spot it coming, but yes the enemy absolutely would be able to attempt to ambush 100% of the time.
Also, Dispel Magic is an extremely common spell in any PC adventuring...
I basically agree with the title, and use a homebrew rule that any enemy that I would deem a "boss" enemy gets infinite legendary resistances which are only usable against crowd control spells/abilities. Players are always told which enemies have legendary resistance so they don't waste their...
How are Dispel Magic or setting up an ambush "adversarial"? That's a pretty crazy conclusion to draw that if a DM puts a challenge in front of the players then they are somehow adversarial
I have seen Tiny Hut completely trivialize DM plans for having the environment conditions matter (e.g. heat/cold), but this is no more gamebreaking than say Goodberry or Dancing Lights completely trivializing food/drink and non-magical darkness.
I have never seen it matter for avoiding random...
Considering that you're literally the first person to ever make this comparison, apparently it is pretty easy to not do the comparison.
I'm not familiar with older versions of the spell, but the 5e versions of Tiny Hut would protect against any wind speed, per the specific text that you quoted...
Are we really using real world disasters with catastrophic consequences to base decisions on whether a magical spell in a fantasy game is "realistic" or not?
I don't actually follow Critical Role or use the Tal'Dorei / Wildemount worlds, but two things I do love and use in my world are a) Deities (which is basically the Dawn War pantheon with one added), and b) Vestiges of Divergence legendary items tied to the deities.
How have Aasimar been isolated and forgotten? They got bumped up to being a core species in the PHB
They still don't seem to be very popular among players, but you can't call them forgotten. When you open up the PHB they are literally the first one listed (because alphabetical, but still...