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  1. DrJawaPhD

    D&D 5E (2024) Move over Owl and Bat, the best 2024 familiar is a Deer!

    2025 version of Deer has an ability called Agile which makes it not provoke opportunity attacks when it moves outside an enemies reach. No disengage required. It is a Medium sized beast though so this idea only works if your PC is Small sized
  2. DrJawaPhD

    D&D General Carrying and dragging stuff

    Seems obvious to me that they DID intend for Drag and Carry rules to apply to the Grappled condition, seeing as how the wording specifically states "The grappler can drag or carry you when it moves...". I highly doubt they chose those two specific words and didn't intend for them to link to the...
  3. DrJawaPhD

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Why would that be rare though? Literally every martial PC has more than one weapon in their inventory, why wouldn't NPCs be similar?
  4. DrJawaPhD

    D&D General What do you think?

    Pretty much just this. Forget the character death, you can always roll a new character. Were you having fun up to that point? If so then I'd stick with the group, roll up a new character and continue having fun. If you weren't having a good time previously and this instance is just the...
  5. DrJawaPhD

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    I'm not implying anything about cheating or being adversarial. I just think it's unrealistic to think that the DM has prepared a list of every single item in the inventory of every single NPC that you come across. This isn't a video game. Improvising details on the fly is standard operating...
  6. DrJawaPhD

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    It's not like the players can see the enemies' inventory sheets though. The DM decides on the spot whether they have another weapon available. There is zero chance that it stops any Martial enemy that the DM doesn't allow to be stopped.
  7. DrJawaPhD

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    DROP is great for securing extra loot (and for wasting their turn), but all the high level martial-type big bad has to do is draw another weapon during their next attack
  8. DrJawaPhD

    D&D General Mtg colors for class/subclass

    https://gatherer.wizards.com/search?instanceSubtype=eq~Class&setName=eq~Adventures_in_the_Forgotten_Realms~AFR
  9. DrJawaPhD

    D&D General Hasbro CEO Says AI Integration Has Been "A Clear Success"

    Their moral compass has never changed. It is unwavering, unflinching, always pointed directly towards the $ Also nothing in the snippet linked above is inconsistent with their previous claims of not allowing AI art. For example when he says "We believe the winners in AI will be companies that...
  10. DrJawaPhD

    D&D General Is Grappler feat mandatory/broken for monks?

    I thought about using that house rule but instead went with the ruling that when the grappler moves, the grappled target gets to decide which square(s) on the map they are dragged into (must be a legal position within 5ft of the grappler). This also fixes the silliness of "I make you fall off a...
  11. DrJawaPhD

    D&D General Is Grappler feat mandatory/broken for monks?

    It's definitely strong but I'd say that's overall a good thing* that Martial characters have new battlefield control options *As long as you aren't combining it with Spike Growth. Grapple Monks are gamebreakingly OP (like thousands of damage per round) with Haste + Spike Growth. That's when...
  12. DrJawaPhD

    D&D General Faerun '68 (+)

    Fantasy Football league with teams in each major Sword Coast city Magical "scrying boxes" in every home, able to switch their attunement between multiple magical broadcast networks The Sword Coast and Red Wizards are in a technological race to see who can build an airship capable of traveling...
  13. DrJawaPhD

    D&D 5E (2024) Bonus Action Conversion

    I wouldn't call that blasphemy at all. It's a much better design, but 5e was already established with the Action, Bonus Action, Movement, and changing that framework was definitely off the table with the goal of keeping 5.5e "backwards compatible".
  14. DrJawaPhD

    D&D 5E (2024) Bonus Action Conversion

    Good call on Flurry of Blows. That is more straight up powerful than the Attack Action at levels 1-4 and then again at levels 10-20. In 2014 rules this wasn't an issue since using it required taking the Attack Action first, but in 2024 rules this restriction was removed so it would be...
  15. DrJawaPhD

    D&D 5E (2024) No 5.5 AP Yet?

    I kinda think this is what is going on. They're probably realizing they can make more money with far far less effort by letting Third Party Publishers write campaigns, identify which ones are popular, then partner with those publishers to sell the product on DnD Beyond.
  16. DrJawaPhD

    D&D 5E (2024) Bonus Action Conversion

    It honestly does seem pretty crazy that it wasn't obvious at the time that the importance of action economy would dictate that any build without a consistent use of their Bonus Action would get left in the dust compared to builds that do get value from their Bonus Action. That's easy to say now...
  17. DrJawaPhD

    D&D 5E (2024) Bonus Action Conversion

    If using a Spiritual Weapon or Flaming Sphere twice is better than using your Action like a normal person, you have a realllllllly bad character build and ought to rethink things
  18. DrJawaPhD

    D&D 5E (2024) Bonus Action Conversion

    That would be a worthless feat that no one would ever take. I'm convinced that the only reason 5e doesn't allow you to use a Bonus Action as your Action is that it was designed assuming that no one would ever want to do this since Bonus Actions are generally always weaker than whatever optimal...
  19. DrJawaPhD

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Literally everyone's actual answer is "whatever makes in-game sense at the time", so that's kind of pointless to list as a choice. The question is just to rate where in general you tend to fall on average. So on average, in your anecdotal experience, which ranking tends to make in-game sense...
  20. DrJawaPhD

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I voted 3 in the middle because in games I run, longresting without being interrupted is typically automatic, but the quest structure is frequently (though not always) set up where excessive longresting would cause the mission to fail (NPC to save dies, NPC to capture gets away, etc) I...
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