I wouldn't call that blasphemy at all. It's a much better design, but 5e was already established with the Action, Bonus Action, Movement, and changing that framework was definitely off the table with the goal of keeping 5.5e "backwards compatible".
Good call on Flurry of Blows. That is more straight up powerful than the Attack Action at levels 1-4 and then again at levels 10-20. In 2014 rules this wasn't an issue since using it required taking the Attack Action first, but in 2024 rules this restriction was removed so it would be...
I kinda think this is what is going on. They're probably realizing they can make more money with far far less effort by letting Third Party Publishers write campaigns, identify which ones are popular, then partner with those publishers to sell the product on DnD Beyond.
It honestly does seem pretty crazy that it wasn't obvious at the time that the importance of action economy would dictate that any build without a consistent use of their Bonus Action would get left in the dust compared to builds that do get value from their Bonus Action. That's easy to say now...
If using a Spiritual Weapon or Flaming Sphere twice is better than using your Action like a normal person, you have a realllllllly bad character build and ought to rethink things
That would be a worthless feat that no one would ever take. I'm convinced that the only reason 5e doesn't allow you to use a Bonus Action as your Action is that it was designed assuming that no one would ever want to do this since Bonus Actions are generally always weaker than whatever optimal...
Literally everyone's actual answer is "whatever makes in-game sense at the time", so that's kind of pointless to list as a choice. The question is just to rate where in general you tend to fall on average.
So on average, in your anecdotal experience, which ranking tends to make in-game sense...
I voted 3 in the middle because in games I run, longresting without being interrupted is typically automatic, but the quest structure is frequently (though not always) set up where excessive longresting would cause the mission to fail (NPC to save dies, NPC to capture gets away, etc)
I...
Not really. By a strict interpretation of the rules, that text only applies when YOU (a creature) teleport, and does not specify anything either way about when you cause a magical effect to teleport.
Cloud of Daggers is a nearly useless spell if you cannot put it on top of creatures to do...
Agree with this, BUT, you also need to ask why the player is moving it to a specific location around the corner which they cannot see.
If they're moving Cloud of Daggers around the corner right on top of an enemy that the Player can see on the map but their Character cannot see, that's...
Point Buy is totally balanced, but the stats themselves are not. Depending on what class/subclass you're playing, there are always better stats than others
Oh I guess I thought we were just talking about people posting in this thread here, so I wasn't considering the original blog post itself. Even still though I don't think the blog post was particularly negative against people who like 5.5e, mostly just against the new rules themselves. I think...
I think it's more like they don't know the intricate details of either ruleset closely enough to notice the difference when their character sheet is changed while they aren't looking. Many players are like that, probably over half I'd estimate
I must be blind because I'm not seeing much negativity from either side here. Seems to me like pretty reasonable debate from both sides, all things considered with it being the internet and all
Yeah same here. The main complaint I've heard from real-life people outside internet forums is "barely anything changed why should I pay $50 for new books that are barely different", which is definitely a valid complaint but was easily addressed once one person shared the content on DnD Beyond...
Or maybe the new books are actually really good, and I just don't agree with someone whose products I previously liked (and still like). Different people have different opinions
Rolling stats is dumb and I would never do it. But yeah anyways dumping Intelligence is always the right answer unless you're a Wizard or Artificer then dump Strength (maaaybe Charisma if you want heavy armor and care about movement speed).