The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
*Walks away* pretty much sums up my ideas also. What will it add? To my gaming style not much. And the attitude that not funding them, and only them tells the whole industry something. Pretty arrogant.
If I do a dice Ks and you all do not fund me does that mean you hate dice?
Only a few more days for this and tons of incredible scenery!!!!!
https://www.kickstarter.com/projects/1207385459/twisting-catacombs-miniature-dungeon-scenery/posts/1032931#comments
I am in for a whole lotta gold. Lotta stuff to build an adventure around.
One thing I loved about 3E or 3.5 was the plethora of 3PP monster books. Lots of dreck to be sure, but good to keep players on their toes, ones who memorized the "official" MMs.
It could be interesting and would allow characters to do a lot of different stuff.
My main worry would be utilities. Each class has a few good utilities and a lot of drek. There could be a lot of cherry picking. I am guilty enough of that when I have to hybrid or use feats to cherry pick, but...
That is one thing I am liking about 5E. Trivial encounters do burn resources, and are quick to do. A nice return to 3.5 and earlier.
4E was just terrible at trivial encounters as each took too long to run and they rarely even inconvenienced the party.
I am a huge fan of trivial encounters.
With point by humans are very nice if you are the kind o\f player who hates negative scores. Buying 9 in 2-3 dump stats and boosting them to 10 with the human ability gives more points to get a nice 2nd or 3rd 14 or 15. Well worth it.
Most times I have accidentally used a permanent marker, using a erasable one and overwriting the permanent lets me erase them both. Will that work here?
Thinking of cursed items in a game, I would tend to have cursed items be either non-existent or very prevalent.
In a game with high magic, I would have them be very rare to non-existent. They area PITA and why would people either make them or keep them around? Sure, a curse that is actually...
Also the amount of variation that matters is limited.
For example D20 Modern has an obscene number of firearms, especially pistols, but mechanically they vary very little. Basically small, big and really big ones, though magazine capacity is the biggest variable. Not worth it in my book.