The entire Leveled Class System is Narrative Dissonance. PCs can go from Level 1 to Level 5 after like two modules that take place over like two weeks of in-game time... and now have 5 times the hit points and their abilities multiply five-fold. And THAT doesn't cause players to go "What a...
Having multi-species parents in the D&D game would have been fine if every single species had that opportunity. It's the fact they singled out just TWO of them, both of which have a Human parent who is never distinguished by their species in their name and thus always assumed Human to be the...
I would imagine that if every class had the same metacurrency that refreshed in the same exact way for the exact same amount, it would put off an equal amount of people than it is doing right now currently. There's no way for any company to win this design battle. Either method will irritate...
I was not a fan of the mechanics of 7th Sea 2nd Edition either. In the few times I've run it in the past few years, I've instead used the 1st Edition game with my own rebalancing of the Skills and Knacks system. I love the Roll & Keep system of 1E, there were just issues with the proliferation...
There are no 5E24 half-elf stats. The Khoravar is the first "half-elf" to get stats for 5E24. You otherwise just have to use the 5E14 half-elf stats if you want one that isn't a 'Khoravar'.
If one has a good DM who understands the situation you talk about... you as a player DO know what you can and can't do even with "non-rule" skills (as you put it) because the DM will be consistent with what they allow and plus care more about making a fun and interesting game than trying to...
I find it is ultimately better to just find a good DM than it is to play a game that requires so many rules to be included in it so that you are always able to be allowed to play no matter what it is you wish to accomplish. A game run by a quality DM trumps any game trying to "protect" players...
If it was me... I would not have any Skill Mastery affect combat-related rolls at all. That defeats the purpose of them being specifically about Skills. We already have Weapon Masteries that affect weapon-using characters in combat, and Cantrips that can affect magic-using characters in...
As determined by what? Not selling as well in comparison to...? What exactly are these metrics that sales of current products are supposed to be put up against?
I disagree. Let's see the sales of the next five books after these new 5E24 core books to see how the D&D line is doing.
If those books sell on par with the previous five books prior to the 5E24 core books... then everything is progressing right along as normal. You could remove the three new...
Even if it seems more powerful at first or second glance... I'm of the opinion you're probably still better off trying it and using it so you actually have a Warlord at your disposal in your game, rather than not using it and waiting hope against hope that WotC gets around to it. After all...
At least in this last point the answer (at least to me) seems rather straight-forward... narrative and story-based gaming do not need rules. It's improv. The more story-based you play, the less you worry or care about the "board game" aspect of RPGs and more about inventing and playing through...
There is no point in asking Question #3 or debating #3 or worrying about #3. We don't know... we will never know... so bringing it up or using it as some sort of evidence for one's beliefs about the state of Dungeons & Dragons is a waste of time.
As I said... WotC's game line continues. Right...