Recent content by DEFCON 1

  1. DEFCON 1

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    True. But as more than enough people had already made cases for how the wording worked and no one was able to come to any agreement... adding additional voices to both sides of an ambiguous rule is pointless. Thus the next practical question becomes whether there is any reason why someone...
  2. DEFCON 1

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    I'm not going to bother arguing the actual wording of the two features as people have done this enough. Instead, I will argue about the following-- does the weapon-using Sorcerer become overpowered by having the possibility of twice per day making all their weapon attacks for 1 minute have...
  3. DEFCON 1

    D&D 5E (2024) There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e

    As an avid "Variant Ability Score" DM since the beginning of 5E14... more often than not a lot of the weaknesses that many people seem to have with the skill system I've been able to ameliorate by opening up when they could be used. Like you mentioned above with the potential use of a Charisma...
  4. DEFCON 1

    D&D 5E (2024) Hellfire Club Starter Set

    Welcome to the Motion Picture Association of America. ;)
  5. DEFCON 1

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Heh heh... if one wants to become a competent DM, one should be able to use and do both. :) The problem oftentimes is too many DMs who want to "build" every single fight they put together using all the CR math and the different levels of "Easy, Hard, Deadly" etc... thinking that they are going...
  6. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Like I said, different strokes, different folks.
  7. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Some people treat game mechanics as the in-game physics of the world the characters are in. One knows specifically how powerful they are (their level) and how many times they can take discrete actions each day (spell slots), including exchanging other discrete actions they have for ones they...
  8. DEFCON 1

    Limited Run Systems

    Campaign length in the design of a game is not based upon using game mechanics a certain number of times and then ending it. It's about when the story you all are creating together comes to a conclusion that everyone agrees on and is happy with it ending. Fiasco is designed specifically to be...
  9. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I imagine its because for most people the energy required to move to and learn a new system and find other participants also willing to do that is more of a pain than just glossing over the problem issues in the game they are currently playing. If the flaws can be worked around, why bother...
  10. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'll give you one potential perspective and possible reason why this phenomenon could occur: Because at the end of the day... roleplaying games at their core are more improv theater than they are board game. Despite so many people wanting to deny it. And improv doesn't require "systems", it...
  11. DEFCON 1

    D&D 5E (2024) Views on 24 MM/SRD monster mechanics now

    Well, me personally I've never felt the specificity of just giving "hearing and smell" to its Keen Senses as anything worthwhile, because the game itself does not almost ever distinguish between any of the five senses when it asks for Perception checks. When there's something to be noticed it's...
  12. DEFCON 1

    D&D General What's your view on a pirate-driven campaign?

    Well all I know about a pirate-driven game is that it's "drivin' me nuts!" :D
  13. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Eh... I dunno... the G is only 1/3rd of 'RPG'. So it's probably only 33% as important. ;)
  14. DEFCON 1

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Then I don't truly believe they actually want the rules changed that badly. They merely want WotC to acknowledge the idea of the thing more than they want the thing. It's no different than people who still say they want a Warlord in 5E that has been designed and published by Wizards of the...
  15. DEFCON 1

    D&D 5E (2014) Thoughts on bonus action potions?

    I have always allowed for the personal use of Potions of Healing to be a Bonus action, while giving someone else a Potion of Healing (say to wake up someone who was unconscious) remained a regular action. It has always been fine for me. As for other potions... in my games there have never been...
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