Recent content by DEFCON 1

  1. DEFCON 1

    D&D 5E (2024) A critical analysis of 2024's revised classes

    A character's game mechanics that are given to a "base class" versus given to a "subclass" are arbitrary. The designers just select a handful and then flavor them with their cutesy names to say that "these mechanics are from being a Cleric, and those mechanics are from being in the 'Light...
  2. DEFCON 1

    RPG Print News – Dolmenwood, G.I. Joe RPG, and More

    It's a Catch-22, right? It's G.I. Joe, so there's automatically a non-seriousness to it that the toys, cartoon, and comic book play into from an external point-of-view... but at the same time from within the world everything is deadly serious. We might know that this band of terrorists who...
  3. DEFCON 1

    D&D General How well does mixing 5es in one table work?

    Some people complain about that stuff because they don't want to change how they themselves GM in relation to the game they are playing, they want the game to be changed such that they can GM as they always have and not have to do any work themselves. People complain about the designers of D&D...
  4. DEFCON 1

    D&D General Wild Magic, Yea or Nay?

    For those who really want to have fun with Wild Magic... rather than the 100 choices of wild magic effects found in the PHB, you should use the 10,000 choices of wild magic effects available in the The Net Libram of Random Magical Effects v2.0 by Orrex. It's a lot more fun! :)
  5. DEFCON 1

    Four non-D&D games that show the breadth of TTRPGs

    7th Sea (for the differing genre and much different mechanical system that is still heavy like D&D) FATE (for the open genre and lighter mechanical system that can be used for any type of game one can think of) Fiasco (for the narrative, theatrical, non-combat side of roleplaying) Paranoia...
  6. DEFCON 1

    Exploring Eberron: Forge of the Artificer

    The fact that you seem surprised that people will pay for things that they feel are catered specifically to them and their preferences is the real amusing part of all this. Are you this surprised that someone like yourself that ISN'T being catered specifically to and your preferences doesn't...
  7. DEFCON 1

    D&D General Wild Magic, Yea or Nay?

    I don't like the Sorcerer class in general, but wild magic is the only thing that I think saves it for me. To me... Sorcerers should either be half-casters or if they are full casters every single subclass should have additional wild magic effects connected to it because narratively in-world I...
  8. DEFCON 1

    D&D General A Rant: DMing is not hard.

    For some players, DMing in general is easy. For some players, DMing in general is hard. For some DMs, performing at a level they feel is competent is easy. For some DMs, performing at a level they feel is competent is hard. For some players, finding a DM that they think is competent is easy...
  9. DEFCON 1

    RPG Print News – Dolmenwood, G.I. Joe RPG, and More

    I so want to run a G.I. Joe game... but I also know if I buy the game and try to do so I'm only going to hate the result. Because I guarantee that the people who would end up playing with me would not know the proper referencing and wordplay needed for a quality "job title" and a Codename for...
  10. DEFCON 1

    Game Balance, what is it to you, why is it important, and what if you all but threw it out?

    Yes, indeed, I think you've hit it on the head. What you state here is the universal stumbling block towards creating a Dungeons & Dragons game that works for everyone (or almost everyone). Because every single person has a different idea of what parts of realism (or what one might also call...
  11. DEFCON 1

    D&D 5E (2024) Eberron: Fated Flight of the Recluse *possible spoilers*

    Haven't read the adventure so I don't know the specifics... but I have to imagine the writers had the plot of the adventure in mind, figured out how many days they wanted the ship in the air to accomplish all of what the story entailed in their imaginations... and then only worried about...
  12. DEFCON 1

    D&D 5E (2024) Create Undead in monster stat blocks

    I wouldn't bother personally. Using the encounter building rules is rather useless oftentimes as it is... so trying to incorporate potential undead that get summoned is going to just bork your numbers even more. You'll end up trying to account for the potential CRs of these summoned undead...
  13. DEFCON 1

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    That is definitely a major part, because friends are people you are going to be dealing with again in the future once the game is over, whereas you probably won't see these particular strangers ever again. But I would think that playing with strangers and playing online go hand-in-hand, as the...
  14. DEFCON 1

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I think an important distinction here to find out about would be whether it is playing online with strangers that causes more DMs to have players showing up not having read or concerned themselves with the campaign themes and instead arriving with a full-formed PC at the go? The thing about...
  15. DEFCON 1

    Forgotten Realms: Heroes of Faerun - First Impressions

    Every person is different as is their tolerance to change. :)
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