Recent content by DEFCON 1

  1. DEFCON 1

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Casino Royale wouldn't have switched casino games like @payn mentioned if it hadn't already been huge for 3 years prior to it. The Bond films might have extended and took Hold'Em's audience into new locations it hadn't yet reached, but it was already huge. Just like 5E14 was already popular...
  2. DEFCON 1

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Exactly. Hold'Em exploded in pop culture in 2003 when Chris Moneymaker won the World Series Of Poker in 2003. We then had several years of shows like Celebrity Poker Showdown and the like (in addition to all the televised poker on ESPN) before they ever released Casino Royale in 2006. So I...
  3. DEFCON 1

    Is My Campaign Going Too Fast?

    If this is the first Daggerheart campaign you've run and the players are playing in... I'd say to keep things going at the pace you are running it... get to the end of the campaign to wrap things up... and then start another one right after. If most of the players are enjoying the game as...
  4. DEFCON 1

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    To be honest... in my opinion every single class in even currently 5E can be made "simple" by the DM just condensing available options. While the rules allow for a player to prepare 5, 10, 20 spells... no one is actually required to do this. Any DM who wants to make a simple caster need just...
  5. DEFCON 1

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Absolutely! And if you are happy with whatever you produce and whomever and however many folks pick it up, then that's all anyone can ask. Oh, but by the way... I think taking Thor down off of Mt Celestial would more technically be called a superplex, not your run-of-the-mill 'suplex'. ;)
  6. DEFCON 1

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I'm pretty sure we do indeed have different playstyles (I'm very much a "don't worry about mechanics, let's tell the story and just futz with any mechanics that get in the way with that as we go"... moreso than advancing quickly being my "thing")... but my opinions on the potential audience for...
  7. DEFCON 1

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Everything Mike said in that post of his that you quoted makes perfect sense. And it easily explains why and how a project he is designing would be made. The only issue will of course end up being that he's going to print a game that I still personally believe has barely any market. I just...
  8. DEFCON 1

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I've always got the impression that this is a problem that solves itself. Either campaigns end before it reaches high-level, or the players who choose to play wizards that reach high-level are those 1-in-5 that Mike mentioned that actually can handle the load of the large number of spells. A...
  9. DEFCON 1

    D&D 5E (2024) Cloud of Daggers / Teleport Question

    Understood. And your explanation for the two incidents (thank you for those!) doesn't really change my opinion on the matter. My point about dropping it on enemies was more about saying that if the game is balanced when Cloud of Daggers is placed normally and "by the rules" (whether it's on...
  10. DEFCON 1

    D&D 5E (2024) Cloud of Daggers / Teleport Question

    Another way to consider the usage is this: "Is dropping Cloud of Daggers on enemies at all causing an unbalancing effect on the combats in the game?" If the answer is 'No'... then what difference does it make whether the PC can "see" where the Cloud drops or not? I mean, if dropping the Cloud...
  11. DEFCON 1

    When Player Driven Adventures Don't Pan Out

    Okay, well just so you know... in the future it isn't really necessary to let me know directly about your opinions regarding other people's posts. I will see your opinions if/when I read your posts to other people.
  12. DEFCON 1

    When Player Driven Adventures Don't Pan Out

    Then why are you hitting 'Reply' to my post and talking to me about it when Reynard was the one asking for people's experiences? If you want Reynard to know your opinions on the matter, then Reply to them. Telling me how you play your game serves no purpose.
  13. DEFCON 1

    When Player Driven Adventures Don't Pan Out

    But do they know when they are meant to tackle it? How long is the so-called "long game"? Is it meant to be in three levels? Six? Not until they are in the high teens? I can't speak for Reynard's players... but if I was at this table and knew the endgame was this Big Bad and was also told...
  14. DEFCON 1

    When Player Driven Adventures Don't Pan Out

    Of you players? Of course. I have no idea how they feel about how the game has been run. But you asked about our experiences, so I was giving you mine. And in my experience, players don't want to just think up quests and adventures on their own.. especially if they are meant to lead to a set...
  15. DEFCON 1

    When Player Driven Adventures Don't Pan Out

    To me the conflict is "I dunno. What is there to do? Especially if the eventual end point is to deal with this BBEG?" From the sounds of it, the campaign has an end point set up... so there IS a linearity to the campaign. The PCs will do a bunch of things in service to getting to that end...
Top