That is how I have done most of my big cats (see the OP for links); however, this was a remake of the Spotted Lion in Bigby's. The only action for the version was the "Rend" and the idea of a simple statblock intrigued me. Then I couldn't help myself and I made it complex!
Almost added it at...
OK, after a many month absence I have started to loosen the grips of my grief by getting back into D&D things. I am hoping by doing things I love, like making monsters, I can heal even more. Here is my first foray back into this space: the Spotted Lion.
I thought I would up my game a bit for...
First, I apologize but I did not have time to read past this first paragraph (meeting starting in 5 minutes).
Your thesis may or may not be accurate; however, one great thing I found in 5e early on (like about 8-9 years ago) was that you don't need to worry about encounter balance in 5e. Just...
I am not explaining myself clearly and it is not important enough for me to try anymore. I know what I mean and want. I don't expect others to understand or have the same desires.
I would rather get back to doing product D&D work. Thank you for the discussion, I am done with this thread (really...
I'm of two minds really: I like ambiguity for its flexibility and I dislike it for its lake of specificity. You can't really have both I don't think.
I personally don't find adding some clarity to be a subtraction by addition, but I understand that is how you feel. The level of simplicity vs...
I am not sure if you think I am in that group or not; but that is definitely not what I have been saying. It does seem that several posters think that is what I am saying. So there is clearly a miscommunication issue.
No worries - and it be honest it is general vibe from several people responding to me posts. Nothing specific from any one person
Ok, but I never said it disturbs me did I?
I have no issue with there being a difference. In fact, I would prefer game jargon that defines the nature of those...
I am not talking about the context of his world. I am talking about the contect of the viewer / reader/ player's world. I feel I have made that clear in post after post.
Well color me impressed - it doesn't matter to me. This distinction was never what I wanted to discuss.
I am able to see...
Because people don't seem to like the word "magic." It is no real difference to me. The broad idea of "fantasy" is not game jargon and I am more interested in game jargon.
I am even more interested in what I originally posted about: I would like there to be line in the game, after which...