Pithy, but not simple. It's probably the most complicated way to write a rule. It sounds like it would be a nightmare in play.
The player doesn't know, but he always will want advantage. So he's motivated to always ask. Every single dang time. And it tends to push the game toward being...
Barbarian
The barbarian class is a sub-class of fighter which – having grown up in lands far from civilization - is adept at the many skills necessary for survival in a hostile wilderness. These skills include rapid movement, climbing, use of many weapons, uncanny intuition, and many skills...
I think cleaning up the relationship between the Barbarian and NWP's is a big part of cleaning up the class.
I can't really endorse or criticize what 2e did because I'm not familiar with most of 2e, having not been impressed by its rollout, and aside from stealing its rules for surprise and...
No, but saving throws are generally easier across the board because not only do you not add spell level to the DC of a save, but you don't add 1/2 the HD of the monster to the base DC of a save either. Again, that's double counting since larger monsters will already tend to have higher...
Druid in 3.0 is a lot less broken than in 3.5. "Natural Spell" and the ever-enhancing animal companion are the two big reasons for that. I don't even use Druid in my 3.0e homebrew, preferring a homebrew variant of the Green Ronin shaman, but it's not hard to keep Druid under control.
Cleric...
Commenting on my own thread, one thing I do like about this is that the NWP system (as outlined) creates a wonderful "build your own background" that's not particularly impactful perhaps but which is definitely flavorful and very much gives you some little perks that makes your character feel...
The bonuses to DEX and CON modifiers are literally the only things that the class has going for it. Without it, you are going to actually lag the Fighter in hit points, and probably in AC.
The only real problem with either idea is the DEX is front loaded. The CON modifier develops over time...
Grappling is a controversial topic in RPGs. People are always lobbying for simpler rules for grappling, rather than it having its own subsystem. The simpler the system though, the more it's disassociated. Personally, I feel that grappling is sufficiently different than "standard" striking...
I've decided to put this down for now, on the grounds it's a ton of work and I feel I've learned what I intended to learn from the exercise. Since I don't have any intention of running 1e AD&D any time soon, the work isn't immediately useful to me. Also, publishing "to hit" tables for...
Can you cite some text to support this assertion? And for a lot of skills this interpretation doesn't work, because what is "normal circumstances" for picking pockets? And how would that interpretation apply to hearing noise or reading a magical scroll?
I'm not sure what to make of your...
The barbarian ends up with like 50% more hit points than any other class, but it really needs that 18 CON (presumably, you'd never bother to play one without it). The troubles are numerous. You are still 1st level with the thief is hitting 4th level, and you are 13th level when a fighter is...
Isn't that the opposite of my goal though?
Tactics are a combination of weapons and terrain. You just removed weapons from the equation.
DW is literally not designed to produce any of the aesthetics of play I'm describing.
About 2.9% chance if you straight up rolled 3d6 rather than 4d6 pick the best three. The odds you'd have at least one 5 or less on six sets of three rolled six times is closer to 25% of the time though. So if you really did it that way - and the official AD&D rules didn't tell you to do so -...