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  1. Celebrim

    New Year's Cultural Traditions

    Well, seeing as my usual teams are flops this year, better an SEC team win than anyone else.
  2. Celebrim

    New Year's Cultural Traditions

    That's some mighty fine looking eats. I'll be eating something similar tomorrow. Usually, we end up making a Hoppin' John or a Jollop Rice because my family (well one side of it) is Cajun and also "Geuax Tigers!" but I think we'll probably just go back to basics this year.
  3. Celebrim

    Maintaining your secret identity

    One of the hardest things about being a superhero is one of the things they almost never worry about - being at the right place at the right time to actually do good with a power set that is heavily focused on "beats people up good". The truth is if you were just doing the Batman thing and...
  4. Celebrim

    Press [Chaosium] Season's Greetings 2025 from all the team at Chaosium

    Obligatory request for you in 2026 to get the Tortall license and publish a Tortall sourcebook for knightly adventures using the Pendragon rules adapted to the different culture. Please take my money.
  5. Celebrim

    Tell me about Star Wars: Edge of the Empire

    I would truly love more discussion of this because I've tried to read the rules and they make my eyes just glass over. Something about the presentation just turns me off at every level, and yet I'm not fully happy with WEG D6 and would be interested in looking at other rule sets or at least...
  6. Celebrim

    (Traveller) Cluster Truck - A Complete Campaign Out Now!

    Just fully leaning into the space trucker vibe.
  7. Celebrim

    Space Travel?

    More precisely, the problem is that most ship related skills are merely pass/fail maintenance of the ship that only involve dice-rolling when abstracted but offer no interesting decisions to the player. Even getting past the question of in a cooperative game is the dominate personality allowing...
  8. Celebrim

    Space Travel?

    It's got about 5 good episodes - the first 3 of the first season and the last 2 of the second season. It's got maybe three other episodes that are watchable. Beyond that, it might as well be Book of Boba Fett or Obi Wan Kenobi. It would perhaps capture the idea I'm going for here to say it...
  9. Celebrim

    Space Travel?

    The general rule in the game is that ships normally jump one planetary diameter away from the planet in order to minimize the turbulence that hyperspace experiences in the presence of real space gravity. Systems with complex moon or ring systems often have correspondingly more hyperspace...
  10. Celebrim

    Space Travel?

    This is a problem in my experience with every single Sci Fi RPG in one way or the other. The solution in my opinion actually draws inspiration from Delany's "Babel 17" of all places where he has each ship crew position actually have an off-ship skills that correlates to ship skill at a...
  11. Celebrim

    Space Travel?

    This does create weirdness though. Typical Star Wars space travel involves a ship leaving the planet's surface and getting a few thousand miles away from the planet to reduce the mass shadow of the planet while calculating a jump to hyperspace. Normally this takes 3-30 minutes depending on...
  12. Celebrim

    What Do You Need From Publishers?

    Facetiously, I need them to publish things that I would like rather than things that would sell for a profit. More seriously, I need RPG publishers to actually put in some hard work rather than doing all the easy stuff and then leaving me to do all the hard work. So many publishers out there...
  13. Celebrim

    How do you like to start a campaign

    I will say that working up how everyone knows each other works best for less mature players but I by no means agree that intraparty RP or banter is in any way wasted. In fact, as a GM, sitting back and watching good well done intraparty RP is one of my favorite things. The transcript of play...
  14. Celebrim

    How do you like to start a campaign

    It is desirable to establish connections between characters, but you can come up with scenarios that don't require that. Disasters are a big one. Another is to have them all be friends and acquaintances of some NPC who knows them even if they don't yet know each other that well, and have that...
  15. Celebrim

    How do you like to start a campaign

    Always start a campaign with a BANG!!! My favorite way to start a campaign is with a massive disaster. Start it with something absolutely nuts. Then once you've got everyone to buy the hook, you can slow down and explore characters and setting. My last D&D campaign began with a...
  16. Celebrim

    OSR Errant

    I read her discussion and found it interesting how she was open about how much of a fantasy heartbreaker this was (which I define as taking rules inspiration from multiple other sources and putting them together to suit your own mechanical preferences). But she was also very open I think about...
  17. Celebrim

    What was your 1st RPG and what was your favourite campaign about or best memory?

    My first RPG was Basic/Expert D&D in the red and light blue boxes. I GMed for about a year at age 9 before graduating to AD&D after an introduction by a friend's older cousin home from college. I continued that until I was 16, but with time for Gamma World, Chill, Star Wars, and one shots in...
  18. Celebrim

    Space Travel?

    Homebrew Star Wars rules: Astrogation Calculation time using Precomputed Cached Coordinates: 1 minute Calculation time using Nav Computer to Charted Destination: 30 minutes Calculation time not using Nav Computer OR not to Charted Destination: 24 hours Calculation time not using Nav Computer...
  19. Celebrim

    Around the World in Eighty Days: A Campaign

    The same way a Hulking Hurler is capable of throwing a hapless victim to the moon I'd imagine - by abusing and staking multiplying effects that were published in multiple official sources without editorial oversight because moving fast wasn't considered an abusable effect. Go look around the...
  20. Celebrim

    Around the World in Eighty Days: A Campaign

    I think the rules show why the conceit of the story doesn't work so well in a magical setting, as well as the sheer size of the earth no longer boggles the mind of the average modern person so the original story doesn't work so well for the modern reader. As an obvious loophole, I could summon...
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