D&D (2024) WotC Fireside Chat: Revised 2024 Player’s Handbook

Book is near-final and includes psionic subclasses, and illustrations of named spell creators.

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In this video about the upcoming revised Player’s Handnook, WotC’s Jeremy Crawford and Chris Perkins reveal a few new tidbits.
  • The books are near final and almost ready to go to print
  • Psionic subclasses such as the Soulknife and Psi Warrior will appear in the core books
  • Named spells have art depicting their creators.
  • There are new species in the PHB.
 

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Parmandur

Book-Friend, he/him
Which isn't really what people mean when they say "toolkit".

The Core Rulebook is a toolkit for Pathfinder. It still has a default assumption in Golarion. You can strip that out and use PF to run any setting you want (even D&D settings) but in absence of any specific setting, you default to Golarion. Everything in PF is written to fit in Golarion, regardless if you want to use it somewhere else as well.

What does D&D default to? Depends on the edition. Basic had the Known World/Mystara. 4e had Nerath. 3e (and to a degree, 1e) had Greyhawk. 5e used the Forgotten Realms for a while but claimed it was the Multiverse. 2e is the only one who used no specific setting and surprise surprise the core rulebooks are some of the worst for invoking the feel of D&D.

I keep hearing the 5.2 books will have a chapter with a default setting (odds are Greyhawk). I want that spread to the remainder of the core books. Use the Oerth elf lore as the PHB elf lore (and imply other elves are different). Use the Greyhawk Gods as the example pantheon. Every piece of lore in the core should be ready to go in a Greyhawk game without adaptation and if you want to run a different setting, you rely on that book to make the changes.

(And if Oerth isn't the DMG default, replace all above with whatever setting is there).

The Core books should allow you to play a complete D&D game with no additional world building or campaign setting books needed. The fact that D&D charges nearly $200 for its core rules and still requires the DM to buy or do world building is a crime. Give a single example and let that lore be the default unless the DM wants to change it.
It's a toolkit to create generic High Fantasy, which I have not seen people in the wild bounce off of.
 

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Chaosmancer

Legend
I do have to say, I wouldn't be heartbroken if DnD gave us a new setting, in the Points of Light style (AKA lots of blank dark space on the map to be filled in) and tightened up some of the lore.

There is even a part of me that wonders if that is part of a goal with Vecna, the First World, and other small hints that have been tossed around. Could even be neat to tackle it from the perspective of something like Spelljammer, where the pockets of light are much bigger, and everything is addressed from the Cosmic, overarching perspective.
 

pemerton

Legend
What makes D&D not a "toolbox", in my view, is not the particular colour found in the rulebook - that can fairly easily be painted over or stripped back - but the procedures of play and the focus of play implicit in the rules (both PC build and action resolution).
 


Oofta

Legend
Supporter
Maybe the sample setting in the upcoming DMG 2024 will be a Points of Light setting...

While I use my own campaign world, I think a Points of Light setting with a lot of blanks would be a great idea. Then give people advice in the DMG on how to fill in those blank spots.

The problem with FR is that you can't walk around a corner without bumping into someone who has a detailed history and is likely an epic level PC. It's great if you like all that lore predeveloped and can remember it all, less so if you want to get a bit creative and surprise your players.
 

Warpiglet-7

Lord of the depths
While I use my own campaign world, I think a Points of Light setting with a lot of blanks would be a great idea. Then give people advice in the DMG on how to fill in those blank spots.

The problem with FR is that you can't walk around a corner without bumping into someone who has a detailed history and is likely an epic level PC. It's great if you like all that lore predeveloped and can remember it all, less so if you want to get a bit creative and surprise your players.
You said it!

My pal had the gray box and we thought it was cool! It seemed wild and untamed…over time it filled in a bit too much with heroes.

Granted, you can just take pieces…but it’s a little crowded for me.

Though I may have to steal Thay snd customize it for my world. So many cool pieces in the realms. Just a few too many pieces for my taste.

I agree—a step by step how to start a campaign done well would go a long way
 

The problem with FR is that you can't walk around a corner without bumping into someone who has a detailed history and is likely an epic level PC. It's great if you like all that lore predeveloped and can remember it all, less so if you want to get a bit creative and surprise your players.
I dont know if that necessarily applies anymore. I think there was a time jump specifically to get rid of some of that. Sure, someone might pull out a 30 year old sourcebook detailing Mirt the Moneylender's second favorite niece, but for last 15+ years the Forgotten Realms has been whittled down handful of major NPC's/factions and less of the minutia that plagued 3rd edition regional splats. The info is there if new players want to dig out a book from before they were born, but I don't think that's holding most kids back.
 

Dragonhelm

Knight of Solamnia
Does anyone know at what time in the video they mention Jallarzi Sallavarian being a celestial patron warlock?

I'm having a hard time finding it.
 



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