Sure. I think a good random encounter chart consists of a mix of allies, neutrals and enemies, plus mundane and magical events. And when NPCs/monsters are encountered, there should always be a reaction/initial attitude/what are they doing roll, plus stuff like encounter distance. Random encounters feel unfair when they guarantee a fight, which may be outsized in difficulty. But if we make the encounter a part of the world, it is cool and works even if it turn into a problem.Different styles of play. I prefer things to make sense in-universe when possible, but I also prefer things to be paced to minimize PC deaths. It's less difficult to balance if there are non-combat roleplay ways to survive an encounter, though.