Chaosmancer
Legend
I’ve gamed with my DM for 30 years and just trust him. Not sure what he does in his end
That's fair. I haven't had a DM that lasted more than a few years, and I'm often people's first DM. So I don't have that luxury.
I’ve gamed with my DM for 30 years and just trust him. Not sure what he does in his end
No need to chain them.A few things. Firstly, I would say we are not currently where we want to be, so feats have currently failed us in providing these things.
Secondly, every single feat is obtainable at 4th level, excepting humans who get them at 1st level, and there are no feat chains. Now, I personally feel that the lack of feat chains is a good thing, but it does hold back the concept. Because these two things mean that every single feat must be balanced and appropriate for a 4th level character to utilize.
Thirdly, a PC simply doesn't get enough feats to justify this, while fourthly, everyone has access to feats in their entirety, and many feats exist for giving or improving magic as well.
So, I suppose, if you wanted feats to be this solution, you could give more feats to martials, create high level feats that can only be taken past certain levels, and create feat chains that allow you to build to a greater whole... but I feel like that was the system in 3.X and it also failed, leading to the rise of the Book of the Nine Swords.
Yes, that is works great for a fantasy setting, but D&D has for long time been used for more than fantasy
Thank you for the clarification.
I guess I would argue that having the things I mentioned are things specifically are not available to the magic using classes you mentioned. I picked those for that reason. This is the part of the conversation where things become difficult for me because I have to remember what is custom rules vs stock. I guess my main answer to the criticism is mundane classes excel at solving problems without magic.
For example, the absolute best stealth a person can have is a wholly unmagical high level rogue. Magic has auras that can be detected, but rogues can become masters of stealth and misdirection. Evading guardians with active perceptive magic running are their main forte. It's not just stealth, but also learning how to subtly redirect attention away from where you are to where you are not. But that's custom.
I haven't defined anything that magic can not do, because by definition it can do anything. Given that magic is discrete bits in D&D, I do enforce the opportunity costs that come about when spells are chosen. Just because it can be done by magic doesn't mean that your character can.
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To get back to the OP, I remember Minigiant asking once "what does a high level fighter look like"? Different thread, I think. Stormonu's post (#210) was a reasonable start. When I think about it, with my rules, a 12th level fighter would be able to take out up to 15 1-HD targets a round with a donkey's jawbone. They might be able to subdue a mid-sized dragon (up to 12-15 HD) on their own. They could command a troop of 120 soliders who were utterly loyal.
I also have a delineation between mundane, uncanny, preternatural, and supernatural / magical. In part this is because I want fighters and rogues to be completely non-magical but still be able to accomplish fantastic things. There are also a number of people in the real world who have accomplished amazing things because they were highly trained in just the right situation, phenomenally lucky, or both and survived.
I agree that after a while extra bonuses become superfluous and it is expanded capability that matters. A high level fighter or rogue just shouldn't need to roll on certain tasks unless there is a change of assumptions. A 12th level rogue just doesn't need to roll to open a padlock.
You realize that the game has changed fundamentally 5-27 times, at least four of which were in that 30 years, right?I’m speaking about how the game has been played for the 30yrs I’ve been playing.
Heck I'll be okay with Tier 3 & 4 Magical and Supernatural Feats.
- More Feats for Martial characters
- Tier 3 Feats
- Tier 4 Feats
I was greatly disappointed by the loss of Epic Boon Feats.
No need to chain them.
Just make a "Grandmaster of the Bow" feat with a level 10 prereq and go HAM.
Yes, that is why flexibility is important. Thank you for pointing that out.You realize that the game has changed fundamentally 5-27 times, at least four of which were in that 30 years, right?
I never was.And that we're speaking specifically about the current iteration,
Not sure why that is relevantwhich has only existed for a third of your time with the brand name?
I was thinking more like sacrificing damage for movement reduction, suppression fire, and crafting special arrowheads.Cool
Grandmaster of the Bow: Prereq Level 10.
You can make 16 attacks with any longbow or shortbow you have as a single attack action.
Does that work? No? THEN WHAT DO YOU WANT THIS TO ACCOMPLISH!
I can name feats and give them pre-reqs all day long, and sure, this can work though I would say it should be a pre-req of 12, since no one gets a feat at level 10. But what does it mean? What should it accomplish?
What about grimdark or low magic GoT style game or heck LotR style?I have no apologies for someone who wants to take the premier fantasy role-playing game and play a pure Science Fiction game. Space Fantasy? Sure. Hard Science Fiction? Nope, this isn't the game for it, and if you want to brute force it, you are already re-writing everything anyways.