I am starting this thread because I don't want to rain on folks' parade who are excited in the Fireside Chat thread. Similarly, I made this a Plus + thread to indicate that it really isn't a place to answer with some variant of "what we are getting." Thanks for not doing that or otherwise arguing with the premise.
While I am not surprised that it appears 2024 is just more of the same 5E, I am a little disappointed anyway. I guess there was a part of me hoping WotC was going to innovate rather than tweak, even with all the evidence to the contrary. Obviously, that is a "me" problem, but still.
Anyway, let's talk about we would have liked to see in a real evolution of 5E. For the purposes of this discussion, let's avoid just saying we wish they would have turned it into 4E or A5E or Shadowdark or whatever. Those games exist.
Also, while we are getting a clearer picture of what 2024 D&D will look like, there is still a lot we don't know. This thread isn't really about that anyway, but let's bear in mind that there remains some possibilities in the details even if it looks very much like broadly 2024 is just 2014 with a paint job and some bolts tightened.
I have to run out so I don't have time for a full dissertation but I will start with this: I wish they would have re-thought the whole idea of subclasses and made them much more fluid, working between multiple classes. An example is something like the Assassin: that is something that many characters can be and different classes could benefit from in different ways.
What do you wish D&D 2024 would have done that evidence says it isn't?
While I am not surprised that it appears 2024 is just more of the same 5E, I am a little disappointed anyway. I guess there was a part of me hoping WotC was going to innovate rather than tweak, even with all the evidence to the contrary. Obviously, that is a "me" problem, but still.
Anyway, let's talk about we would have liked to see in a real evolution of 5E. For the purposes of this discussion, let's avoid just saying we wish they would have turned it into 4E or A5E or Shadowdark or whatever. Those games exist.
Also, while we are getting a clearer picture of what 2024 D&D will look like, there is still a lot we don't know. This thread isn't really about that anyway, but let's bear in mind that there remains some possibilities in the details even if it looks very much like broadly 2024 is just 2014 with a paint job and some bolts tightened.
I have to run out so I don't have time for a full dissertation but I will start with this: I wish they would have re-thought the whole idea of subclasses and made them much more fluid, working between multiple classes. An example is something like the Assassin: that is something that many characters can be and different classes could benefit from in different ways.
What do you wish D&D 2024 would have done that evidence says it isn't?