This was a lot of work and math. Not sure I'm going to do anything else like this until the 5e IH comes out, which will hopefully be simpler.
LOL, I say this, and then I get bored and write up a full Demiurge...
Kadmon (The Eternal Warder)
Demiurge Stage I, Integrated Levels Cleric 20 / Fighter 20 / Sorcerer 120
Colossal Outsider
Hit Dice: 320d1000 x2 (640,000 hp)
Initiative: Perfect (+61)
Speed: Superluminal
AC: Perfect or 568 (-8 size, +57 Dex, +64 divine, +200 deflection, +100 natural, +141 shield), touch 327
Base Attack/Grapple: +320/+520
Attack*: Reality Sunder +706 melee touch (1,600d10+268 + 20d20 force / 15-20 / x5), or spell or Hand effect +540 melee touch, or spell or Beam effect +509 ranged touch
Full Attack*: Reality Sunder +706/+706/+706/+706 melee touch (1,600d10+268 + 20d20 force / 15-20 / x5), or spell or Hand effect +540 melee touch, or spell or Beam effect +509 ranged touch
Space/Reach: 60 ft./Infinite
Special Attacks: Alter reality, divine aura, portfolio abilities, spells, turn undead
Special Qualities: Cosmic consciousness, cosmic firmament, DR 180/-, divine bonus +64, grant spells, immortality, immunities, interdimensional (50%), SR 394/spell reflection
Saves: Fort Perfect or +376, Ref +287, Will +259
Abilities Str 250 (+120), Dex 124 (+57), Con -, Int 145 (+67), Wis 78 (+34), Cha 410 (+200) (Cha 170 [+80] without Strand of Stargems)
Skills All skills +387+ability modifier
Feats (20)
Combat Casting, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Empower/Extend/Enlarge/Widen Spell, Eschew Materials, Forge Ring, Greater Weapon Focus (longsword, ray), Greater Weapon Specialization (longsword), Power Attack, Weapon Focus (longsword, ray), Weapon Specialization (longsword), Whirlwind Attack
Epic Feats (23)
Automatic Metamagic Capacity x13,
Craft Epic Arms and Armor, Craft Epic Wondrous Item, Efficient Item Creation (Craft Construct), Epic Spellcasting, Epic Weapon Focus (longsword, ray), Epic Weapon Specialization (longsword), Greater Critical (longsword), Metamagic Freedom, Sixth Sense, Uncanny Power Attack
Total Feats = 43. 80 feat slots from HD + 11 fighter bonus feats - 43 = 48 free feat slots = 8 extra Divine Abilities (72 total)
Divine Abilities (12)
Adamantine Body, Apport, Nescience, Perfect Initiative, Perfect Weapon Focus, Superior Combat Casting, Superior Critical Multiplier (longsword), Superior Power Attack, Sure-handed, Threatening Critical (longsword), Uncanny Weapon Focus, Uncanny Weapon Specialization
Cosmic Abilities (4 = 24 Divine Abilities)
Abrogate, Divine Nescience, Dominance, Unearthly Weapon Specialization
Transcendental Abilities (1 = 36 Divine Abilities)
Transversal
Dimensional Masteries (Transcendental)
Transmortality, Unreal
Environment imprisoned, or anywhere within Reality
ECL 640
CR 429
Quintessence 1.5 trillion (3 billion committed to two Aspects)
Treasure 4 artifacts (Bracers of Surpassing Resilience, Domain Wall, Reality Sunder, Strand of Stargems)
Alignment Lawful Neutral
*Force Strike currently active
Portfolios – Changeable, currently Law & War
Law Portfolio:
-64 competence penalty on all dice rolls in chaotic environment
50% extra damage from chaotic/anarchic attacks and effects
immune to transmutation
+64 competence bonus on attack, damage, and AC in lawful-aligned environment
Lawful aligned creatures summoned have 50% more HD
Healing has 50% effect vs. Kadmon’s attacks except in chaos aligned locale
Uncanny Axiomatic Mastery
Gain regeneration 160 within lawful aligned locale
Lawful creatures of lower divine rank cannot harm Kadmon
Chaos spells/effects do not function in Kadmon’s divine realm
War Portfolio:
-64 to wisdom (already applied)
-64 on all die rolls for one week if Kadmon ever retreats from battle
Use armor or shields without penalty
+64 competence bonus on attack rolls (already applied)
Summoned creatures gain +64 to attack rolls
Ignore armor bonuses from armor/shields (but not enhancement bonuses)
Uncanny Force Mastery
Regeneration 160 when in combat
Unearthly Weapon Focus: All attacks are touch attacks
Peace domain spells/effects do not function in Kadmon’s divine realm
Alter Reality: Up to 28th-level spells or Epic spells DC 474. Spells replicated have no level cap and use d20s for damage or healing (e.g. Fireball 384d20)
Criticals: Multiplies base damage by critical multiplier (currently x5, x25 for actual critical hits, with longsword); All critical threats are automatically critical hits (No need to roll to confirm)
Divine Aura: 24 1/2 miles
Power Attack: Automatically power attacks for amount the attack roll exceeds AC, at a 2 to 1 ratio
Spells: Sorcerer, Caster Level 384th (320 HD + 64 Divine Bonus), Spell save DC 274+Spell Level (154+spell level without Strand of Stargems); x19 Automatic Metamagic Capacity
Cleric, Caster Level 384th (320 HD + 64 Divine Bonus), Spell save DC 118+Spell Level; x19 Automatic Metamagic Capacity
Spellcasting requires no concentration/cannot be interrupted (as if spell-like abilities)
With Strand of Stargems: Spells have no level cap; spells use d20s for damage or healing (e.g. Fireball 384d20; Cure Serious Wounds 3d20+384)
Virtual Size Categories: 13 virtual size categories from Str 250 (Deals damage as Mega-Diminutive; with Uncanny Weapon Specialization, longsword base damage 320d10)
[Effect] Abilities:
Uncanny Force Mastery* -
Beam 80d20, 13,200 ft range, ranged touch +575
Blast 40d20, 13,200 ft range (825 ft. radius burst, only affects enemies), Reflex DC 84 + Cha half
Blood 20d20, when struck in melee, Reflex DC 84 + Con negates
Breath 80d20, cone 825 ft., only affects enemies, Reflex DC 84 + Con half
Hand 120d20, melee touch +480
Immolation 120d20, only affects enemies, Reflex DC 84 + Con half
Storm 20d20/round, 24 1/2 mile radius, only affects enemies, Reflex DC 84 + Cha half if moving out of area
Strike 20d20, adds to melee attack
Wrath 40d20, gaze range 825 ft., Will DC 84 + Cha negates
*should really be 80d4 / 160d4 / 320d4 / 480d4, but converted to d20s (4d4 to 1d20)
Uncanny Axiomatic Mastery (affects chaotic only)
-
Beam 320d8, 13,200 ft range, ranged touch +575
Blast 160d8, 13,200 ft range (825 ft. radius burst, only affects enemies), Reflex DC 84 + Cha half
Blood 80d8, when struck in melee, Reflex DC 84 + Con negates
Breath 320d8, cone 825 ft., only affects enemies, Reflex DC 84 + Con half
Hand 480d8, melee touch +480
Immolation 480d8, only affects enemies, Reflex DC 84 + Con half
Storm 80d8/round, 24 1/2 mile radius, only affects enemies, Reflex DC 84 + Cha half if moving out of area
Strike 80d8, adds to melee attack
Wrath 160d8, gaze range 825 ft., Will DC 84 + Cha negates
Other Ability Notes:
Abrogate greatest ability of opponent within divine aura (24 1/2 miles)
Cannot be killed - Transmortal (unless quintessence reduced below First One level or Constitution reduced below 130)
Cannot be flat-footed
Cannot be disarmed / Can summon his equipment from any distance
Creatures less than 106 HD automatically fail saves against Kadmon's abilities or spells
Immune to all magic from his (Xochipactli's) universe - except one spell
Artifacts
Domain Wall – This shield is made from a space-time defect (a literal domain wall). It is 25 feet in diameter.
Grants Perfect Defense (Transcendental Ability) - Kadmon cannot be hit by normal attack rolls (Ultimate Weapon Focus cancels this out, Oblique Strike or "echoing" magic weapon property get around it); if this is canceled or Abrogated, acts as +140 small shield
Reality Sunder – This sword was forged in the 8th dimension and is composed of no substance known in the lower dimensions; it appears like diamond that glitters with white light, but is far denser and impossibly tough. It is 60 feet long (48-foot blade length).
It is a Colossal Echoing +160 Longsword that disjoins anything sundered (as Anaretic cosmic ability).
If this sword were to be wielded by someone without Uncanny Weapon Specialization, its density would be that of orichalcum.
Strand of Stargems – This necklace consists of diamonds formed from white dwarf star crust, strung on a cosmic string. They glow with an intense light - that of their former stars, magically sustained.
It grants the following powers:
+240 Charisma (as cloak of epic charisma); Spells have no level cap; spells use d20s for damage or healing (this also boosts spells replicated by Alter Reality)
Bracers of Surpassing Resilience -
These bracers are made from crystallized time trapped in ether, shadow, and astral stuff. When Kadmon wears these bracers, he cannot fail Fortitude saves, and he is immune to time-based effects (cannot be undermined by time travel as Slipstream, cannot be subject to Temporal Stasis or Time Stop)
Appearance
Kadmon, at his normal size, is a 90-foot-tall humanoid of human-like if heroic and muscular proportions appearing to be cast from solid adamantine.
Background
Warrior and craftsman, Kadmon is not the usual sort of demiurge, if a word like "usual" can be applied to transcendental-level beings. He is instead a kind of Time Lord avatar, but one produced by several time lords working in coordination.
Kadmon was created as the Eternal Warder - the guardian of the higher dimensions against Xochipactli's reality, but intended to work from within the lower dimensions of that reality. His existence was woven into the dimensions and planes of Xochipactli's remnant at the deepest level, making him effectively a second demiurge of that reality. His task is to maintain an eternal watch over the planes and worlds spawned from the Demiurge that was the transcosmic Anomaly Xochipactli, ever-vigilant against either any sign of Xochipactli's awakening/re-coalescence or any locally developed mortal, immortal, or sidereal potentially able to breach the lower dimensions and emerge into the higher dimensions.
Kadmon is not imprisoned and is not, strictly speaking, dormant. However, his cosmic consciousness is fully devoted to his eternal watch - his manifestation is 'at rest' in a secret demiplane of his own, an out-pocket of the Lawful extreme of the Spirit dimension, guarded by a pair of orichalcum sentinels. A great many inevitables report to him in some way, though they do not know this (nor do their actual masters) - an Aspect of Kadmon has taken the form of a very powerful inevitable. A number of angels also form part of his intelligence network.