deganawida
Legend
Happy Friday!
First, I have never played AD&D 1e, nor played in Greyhawk, aside from beating the ToEE game 20 years ago (oof, I’m getting old).
Second, while I enjoy a wide variety of play styles and games, my preferences tend to be towards games with less crunch than the WotC editions of D&D have had, at least when it comes to traditional fantasy or swords and sorcery tales.
Third, I am something of an originalist when it comes to creative endeavors, or, if you prefer, I have the Primordial nature from the old World of Darkness. I like taking old things, finding what’s neat about them, and the sharing them with other as I make something new.
I have long flirted with the idea of buying, and then learning, AD&D 1.0/1.5, and then running some of the classic modules in Greyhawk for my group (who also have never played either).
1.0 and Greyhawk seem to be what AD&D was designed for; all the classes and races which have now practically become tropes feeding upon themselves have a natural place in Greyhawk. The feel is less high or heroic fantasy, and more swords and sorcery, which I generally prefer over other types.
Given the above, I am going to make the jump into it, learn it, run modules, and aim for a campaign that lasts the remainder of my natural life (hey, I’m aiming high).
For this, what books and editions of them are the best? What do I need to know when reading these? Is it true that knowledge of how to play is passed on more as an oral tradition than through the books (a concept with which I’m familiar, given my Orthodox background)?
Any help from those who have played, are still playing, and/or loved it would be greatly appreciated.
First, I have never played AD&D 1e, nor played in Greyhawk, aside from beating the ToEE game 20 years ago (oof, I’m getting old).
Second, while I enjoy a wide variety of play styles and games, my preferences tend to be towards games with less crunch than the WotC editions of D&D have had, at least when it comes to traditional fantasy or swords and sorcery tales.
Third, I am something of an originalist when it comes to creative endeavors, or, if you prefer, I have the Primordial nature from the old World of Darkness. I like taking old things, finding what’s neat about them, and the sharing them with other as I make something new.
I have long flirted with the idea of buying, and then learning, AD&D 1.0/1.5, and then running some of the classic modules in Greyhawk for my group (who also have never played either).
1.0 and Greyhawk seem to be what AD&D was designed for; all the classes and races which have now practically become tropes feeding upon themselves have a natural place in Greyhawk. The feel is less high or heroic fantasy, and more swords and sorcery, which I generally prefer over other types.
Given the above, I am going to make the jump into it, learn it, run modules, and aim for a campaign that lasts the remainder of my natural life (hey, I’m aiming high).
For this, what books and editions of them are the best? What do I need to know when reading these? Is it true that knowledge of how to play is passed on more as an oral tradition than through the books (a concept with which I’m familiar, given my Orthodox background)?
Any help from those who have played, are still playing, and/or loved it would be greatly appreciated.