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RPG Writing and Design Needs a Paradigm Shift

Andvari

Hero
It's improved in the remastered version of the rules, as they got rid of spell components. Instead it has the Manipulate trait.

New:
BwF6hcp.png


Old:
pf2-fireball-png.348318
 

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kenada

Legend
Supporter
It's improved in the remastered version of the rules, as they got rid of spell components. Instead it has the Manipulate trait.

New:
BwF6hcp.png


Old:
pf2-fireball-png.348318
Thanks for posting the updated version. It’s a little disappointing that the remastered rules still aren’t available on Archive of Nethys. I suppose I could buy the PDFs like I did 4e to get screenshots.
 

kenada

Legend
Supporter
Just a point of curiosity: it seems like the caster conjures an explosion at the designated point, rather than shooting or hurling a missile as in other versions of the spell.
That seems to be the logical consequence of thinking of fireball as magically creating an explosion, but it may have been lost due to brevity. The PF1 version also leads with your generating a “searing explosion of flame” and only mentions the bead that’s projected in the second paragraph.

Hmm. I wonder if fireball would be more interesting as a conjuration spell instead of an evocation spell. It would be sort of like B/X magic missile, which gives the missiles a duration. (My homebrew system will likely embrace that version of magic missile should I include that spell.) You could create a bead and share it with others or perhaps use it creatively. Put the bead under an object to fling it somewhere or use it as a magical mine. 🤔

Update: Magic missile from B/X. Note the duration (1 turn = 10 minutes).

Screenshot 2024-02-25 at 8.14.02 AM.png
 
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I disagree with this, in that IMO the spell write-up should cover as many corner cases as it can that relate specifically to that spell.

For example, that Fireball (in the early editions) expands to fill the volume of a 40-foot sphere regardless of terrain constraints - and is unique in doing so - causes all kinds of corner-case situations that don't apply to any other spell and thus should be dealt with right there in the Fireball write-up.

For me I much prefer how open things were in stuff like the white box where they don't cover every corner case. I want some flavor but much prefer a sense of spirit of the spell that the GM can interpret and in an open way, than everything hammered out. Don't get me wrong, I like stuff like AD&D and 3E just fine and can roll with the spells covering corner cases, but I just enjoy the not covering all the corner cases approach so much more based more on rulings
 

Rulings, once made, become rules.

I don't think this is the case. The point of rulings is to address specific situations the rules either don't cover, can't possibly cover, or don't cover as well and so the GM needs to throw in a more nuanced resolution. Some people make rulings their house rules. Some people don't. If you are using rulings over rules, I think it often comes from a place of wanting to preserve the lightness of the system. For me, making every ruling into an actual rule (house rule or official) just bloats the game. Sometimes rulings will be so good, we keep using it and it sticks, but it isn't concrete or a must.
 


Russ1728

Villager
I’ve thought about this issue a lot as well. My group plays a lot of Pathfinder and it would be nice to simply have a compact manual of tables in a printed book. We find that we are constantly using The Archives of Nethys to lookup rules rather than the printed books because of the speed of finding the answer we are looking for.
 

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