mamba
Legend
then players should buy the DMG, or just pick stuff up from the sessions…I want players to understand how to DM.
You are basically saying merge the PHB and DMG, or at least turn the DMG into the magic item manual, similar to the MM
then players should buy the DMG, or just pick stuff up from the sessions…I want players to understand how to DM.
You won't get that by shoving every variant into the DMG.D&D is a complex game, for the sake of simplicity, even variants I strongly prefer, I prefer to be in the DMs Guide. It is better for the game for there to be clear mechanical rules, and then when customizing to taste, a clear agreed-on modification of them.
The 2024 Players Handbook can say. "For other methods of generating abilities, see the DMs Guide."
- Variant Ability score generation
I dont fully understand what you are saying here. What is a "Variant AC"?
- Variant none ability stat generation (encumbrance, age, AC)
This is the default. Not a variant.
- Custom Backgrounds
- Variant Background
I hope there is a Custom Species like Tashas but better with better options: namely pick three from a satisfying variety of Background Feats for it.
- Custom Species
- Variant Species
Equipment is definitely DM setting jurisdiction.
- Variant Equipment
DM setting jurisdiction.
- Variant skills
New Action Types is something the DM must do.
- Additional uncommon actions
Multiclass is the 2024 default. Not a variant.
- Multiclassing
LOL! Players making up their own feats?!
- Feats
It depends on what a variant can do.Every variant that goes on a standard character sheet without alterations should be in the PHB.
We probably can agree, the DM is totally responsible for worldbuilding. When worldbuilding and character building overlap, that is when "both you and your DM must agree". A DM cannot violate the reallife personal space of a character concept. A player cannot muck up a setting − it would be like talking thru a movie that other players and DM are trying to watch. When there are conflicts between character concept and setting concept, there needs to be negotiation and genuine resolution.The DMG should be for stuff that doesn't go on a character sheet, stuff that isn't player side, stuff that require a custom character sheet, and stuff that is player related but uncommon, gamewarping, or complex enough to warrant a DM/Player discussion before inclusion.
I would add the resting variants too. Ime players react in shock disbelief & skepticism in the extreme when told that the longer resting schedule° will be used. That tends to extend all the way to forcing the GM to remind them of the new resting schedule every someone declares ""ok let's take a short rest" a fight or two into a reckless nova loop expecting to bed down for 8 hours while raiding the bbeg keep dungeon crawling or whatever.You won't get that by shoving every variant into the DMG.
This is an edition refresh.
The most commonly used and discussed player side variants should be in the PHB.
Every variant that goes on a standard character sheet without alterations should be in the PHB.
- Variant Ability score generation
- Variant none ability stat generation (encumbrance, age, AC)
- Custom Backgrounds
- Custom Species
- Variant Background
- Variant Species
- Variant Equipment
- Variant skills
- Additional uncommon actions
- Multiclassing
- Feats
The DMG should be for stuff that doesn't go on a character sheet, stuff that isn't player side, stuff that require a custom character sheet, and stuff that is player related but uncommon, gamewarping, or complex enough to warrant a DM/Player discussion before inclusion.
I am saying, to play a viable game of D&D, you can buy one book − the 2024 Players Handbook.then players should buy the DMG, or just pick stuff up from the sessions…
You are basically saying merge the PHB and DMG, or at least turn the DMG into the magic item manual, similar to the MM
A variant in the PHB should be items a DM using any variants should be familiar with. Because they are either base assumptions or commonly used.In the list given, everything is either the actual 2024 default − and not a variant − or else really does belong in the DMs Guide as a variant that the DM must be deeply familiar with
A DM who is using more than Basic Rules has to buy an official or unofficial PHB and/or MM.Rules to play. One book only.
The 2014 Players Handbook almost has every rule necessary to play now. There is only a few stragglers here and there in the DMs Guide. But those stragglers make the game painful. The rules can easily and need to consolidate in one place.A DM who is using more than Basic Rules has to buy an official or unofficial PHB and/or MM.
No getting out that.
I'm trying to think of any optional rule that I would actually need to reference the DMG for and I can't think of any. Can you give an example?The 2014 Players Handbook almost has every rule necessary to play now. There is only a few stragglers here and there in the DMs Guide. But those stragglers make the game painful. The rules can easily and need to consolidate in one place.