innerdude
Legend
Most posters online, like most gamers in real life, think basicaly all the same things about everything.
Of all of the unsubstantiated, baseless assertions ever uttered on the internet, this ranks up there pretty highly.
I walk a different path.
What @Maxperson said above --- There are plenty of people in this world who "walk to the beat of a different drummer" who ultimately, in perfect syncopated rhythm, walk over a cliff.
You're not going to have success discussing issues and finding solutions until you can find the commonalities between what you and your group are doing, and how those things adhere or deviate to what "most people" would consider to be a "mostly successful" tabletop roleplaying campaign.
Sure, point out details of how what you do is "different" and "innovative" versus "the norm." But recognize that normative play styles are a "thing," and that most of the time, rules and playstyles adhere to norms because they're proven over time.
I'm not as much a fan of "trad" / GM-led D&D games as I used to be, but that doesn't mean I don't recognize that it has absolutely held up as a valid, successful mode of TTRPG play for four decades plus, and that some techniques for certain kinds of situational and structural play work better than others.
And of course, If you're dead set on continuing to run your games using your current modus operandi, it's unlikely to reveal anything new to you.