What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

thefutilist

Explorer
In practice, in my experience at least , the content of "fun ride" RPGing is provided overwhelmingly by the GM, and fits within conceits provided by the game. An example of what I mean is this:
This fits my experience as well. When you genuinely get questions you want to answer and like the system (not the mechanics, the system), play becomes absolutely awesome. There’s nothing like it.
 

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