Sounds like something someone made up. There is no evidence for it.I read some time ago a post (likely not here, but honestly i do not remember where it was!) where it was explained that with one d&d the alignment will be replaced by a new feature with a completely different mechanics (devotion iirc).
Some might think it is like having a Ferrari but only get invited to go on hunting trips to the woods, so it becomes impractical. But, others might be able to use it so I feel something should be kept.Don't you think that alignment has never been fully deployed in the game for its potential? ...and now it appears that the got rid of... It is like having a Ferrari and use that car to go to buy milk and newspapers only (and then get back to home). After long time you use a Ferrari in this way you find it useless and you sell it...
BIFTs was so poorly thought out and implemented. I mean, its essentially a different paragraph, with 4 not necessarily related items, for each character that folks are supposed to some how remember. Alignment at least had definitions and a general application which allowed for a myriad of personalities and character types. BIFTs, when folks bothered to use it, just reduced characters to sit com class levels of caricaturization. A revision is the least of its needs.Of course, one of the small problems with that is that the BIFTs appear to be going with the revision...
After our first campaign (in which we never once remembered Inspiration), we dropped any mechanical impact of BIFTs. They became an entirely opt-in item for the players to use, or not, if it helped them remember their character. It was somewhat useful in that regard.BIFTs was so poorly thought out and implemented. I mean, its essentially a different paragraph, with 4 not necessarily related items, for each character that folks are supposed to some how remember.
I can see that. Folks tend to look for aids in one shots, board games, whatever pre-gens they have. They dont seem to mind playing a prescribed role if its for a limited time. Can be a fun exercise in getting out of your comfort zone or working on general role play skills.(They were actually a bit more useful still on those occasions when I gave out pregen characters, for whatever reason. Even then the players could use them or ignore them, but they at least gave a starting point.)