xiphumor
Legend
Prestige classes already exist in A5e thanks to Zeitgeist, where they function as a way to tie a character more deeply into a theme. They’re general pattern is to require a particular feat tied to said theme, one/two proficiencies, 7th level, and a narrative fact about the character. Each prestige class grants 3 levels.
My question is whether we as a community want to see more of these, especially in non-setting specific contexts, and how they should be done. I.e. under what circumstances does a prestige class answer better to a given character design than an archetype? What does it take to keep prestige classes from becoming a design trap for players?
My question is whether we as a community want to see more of these, especially in non-setting specific contexts, and how they should be done. I.e. under what circumstances does a prestige class answer better to a given character design than an archetype? What does it take to keep prestige classes from becoming a design trap for players?