Henry
Autoexreginated
Just curious for the math fans out there: how hard would it be if you said either "multiplication by zero is not allowed"?
Reading over it, and assuming a 100% success rate (though it might be closer to 80%)' it's still not too bad, only slightly overpowered, because
1) it takes a full round action or longer;
2) the choice of metamagic feats are fixed and cannot be altered unless you're using the downtime rules from ultimate campaign;
3) it requires a wizard or cleric to invest in a skill that has almost NO other use in game (I can't recall the last time anyone picked engineering)
4) still doesn't beat metamagic rods, which ignore spell level limits and casters end up buying anyways.
Perhaps as was suggested, put a cap on the metamagic effects, or make the math a little harder (1 minute max time to compute real-time?)
I'm willing to bet that the chance this will be banned in PFS play is greater than (6*6)+4*5*2*1/5+(6+5)*5 percent.
Reading over it, and assuming a 100% success rate (though it might be closer to 80%)' it's still not too bad, only slightly overpowered, because
1) it takes a full round action or longer;
2) the choice of metamagic feats are fixed and cannot be altered unless you're using the downtime rules from ultimate campaign;
3) it requires a wizard or cleric to invest in a skill that has almost NO other use in game (I can't recall the last time anyone picked engineering)
4) still doesn't beat metamagic rods, which ignore spell level limits and casters end up buying anyways.
Perhaps as was suggested, put a cap on the metamagic effects, or make the math a little harder (1 minute max time to compute real-time?)
I'm willing to bet that the chance this will be banned in PFS play is greater than (6*6)+4*5*2*1/5+(6+5)*5 percent.