Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Click here to follow on Kickstarter!
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Peregrine's Nest
Industry veteran Andy Peregrine shares thoughts on a variety of topics.
Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.
While there are many games with interesting and clever rules, there are few that introduce new concepts and ways to play. Ars Magica stands out as offering not one but three RPG innovations that were new to me when I first picked up the game in around 1992 in its second edition.
Conventions are great places to find gems you might not have seen in the sweeping ocean that is the internet. Emberwind was one of those for me and since picking up a copy a few years ago the line has gradually expanded with another two adventures and a system book. The first thing to grab me about Emberwind was the art, as they don’t stint on that at all. The setting is also great, and I look...
I work for Modiphius on Dune: Adventures in the Imperium and Star Trek Adventures, so it’s no surprise I’m a fan of their 2D20 system. But its only recently with Dune that I’ve had to take a deep dive into the rules and noticed that 2D20 does a lot of things that make it more than worthy of an article.
Most role-playing characters are heroes, some are even super heroes, so it’s hard to imagine them being bad at anything. If you are working with a system that rewards optimisation (like D&D) it’s even harder. Such systems not only make it harder to build in a weakness they actively encourage you to avoid doing so.
In a previous article, I said it was time we all stepped up and tried GMing for a change. However, I do appreciate it isn’t that easy. If you are thinking of running a game but you don’t know where to start, here’s some helpful advice.
Why should the GM be the one to have to come up with all the ideas anyway? They have enough to do. So why not have your players put some effort into shaping the session?
I don’t think I need to convince anyone that dice are cool. But for those who feel dice are only useful for looking pretty and making a clattery sound behind a GM’s screen, I disagree.
Running a game can be hard and quite a responsibility. While players sometimes consider participation optional, without a GM there is no game. Given that, the GM has to do at least some prep work as well before each session, even if it’s just reading an adventure. So the GM doesn’t have the option to forget about the game until game night and just pick up their character and dice. All this can...
The holiday season is upon us again, and you may be wondering how you can add some holiday spirit to your game. However, at the same time you may not want to give your player characters an easy time drinking mulled wine and giving each other gifts. Here are a few ways to add a touch of festive style and still give your player characters a really hard time in the adventure.