Peregrine's Nest

Industry veteran Andy Peregrine shares thoughts on a variety of topics.
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Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.
You know what can really derail a game? Making a character that conflicts with the guidelines the GM created for the campaign.
Hopefully you are gearing up for a horror game this festive season. Here’s how I do it.
As we’re coming up to horror game season, it’s worth discussing safety tools.
While there are many games with interesting and clever rules, there are few that introduce new concepts and ways to play. Ars Magica stands out as offering not one but three RPG innovations that were new to me when I first picked up the game in around 1992 in its second edition.
Conventions are great places to find gems you might not have seen in the sweeping ocean that is the internet. Emberwind was one of those for me and since picking up a copy a few years ago the line has gradually expanded with another two adventures and a system book. The first thing to grab me about Emberwind was the art, as they don’t stint on that at all. The setting is also great, and I look...
I work for Modiphius on Dune: Adventures in the Imperium and Star Trek Adventures, so it’s no surprise I’m a fan of their 2D20 system. But its only recently with Dune that I’ve had to take a deep dive into the rules and noticed that 2D20 does a lot of things that make it more than worthy of an article.
Depending on the game, the GM/DM may have the most responsibility for preparing and running the game. But players have responsibilities too.
Most role-playing characters are heroes, some are even super heroes, so it’s hard to imagine them being bad at anything. If you are working with a system that rewards optimisation (like D&D) it’s even harder. Such systems not only make it harder to build in a weakness they actively encourage you to avoid doing so.
In a previous article, I said it was time we all stepped up and tried GMing for a change. However, I do appreciate it isn’t that easy. If you are thinking of running a game but you don’t know where to start, here’s some helpful advice.
There is a certain type of adventure that in recent years seems to have fallen out of popularity: dungeons.
Isn’t it about time you stepped up and took on the load sometime to give your usual GM a break? Short answer, yes it is.
Why should the GM be the one to have to come up with all the ideas anyway? They have enough to do. So why not have your players put some effort into shaping the session?
I don’t think I need to convince anyone that dice are cool. But for those who feel dice are only useful for looking pretty and making a clattery sound behind a GM’s screen, I disagree.
Running a game can be hard and quite a responsibility. While players sometimes consider participation optional, without a GM there is no game. Given that, the GM has to do at least some prep work as well before each session, even if it’s just reading an adventure. So the GM doesn’t have the option to forget about the game until game night and just pick up their character and dice. All this can...
The holiday season is upon us again, and you may be wondering how you can add some holiday spirit to your game. However, at the same time you may not want to give your player characters an easy time drinking mulled wine and giving each other gifts. Here are a few ways to add a touch of festive style and still give your player characters a really hard time in the adventure.

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Reviews

An amazing next generation OSR-inspired game.
In Discworld, you no longer have to fear shenanigans ruining your game. They ARE the game!
A novel twist on the usual Mothership campaign.
Overall, the latest PHB gets a solid B from me, an evolution of D&D to date.

Dungeons & Dragons

Bobby's club, Diana's staff, Eric's shield, Hank's bow, Presto's hat, Shelia's cloak, and Niko's mace.
More details about next year's D&D novel has been revealed.
Another new D&D-themed board game is coming soon.
The new DMG was on sale at a UK convention.
Monstrous Menagerie had the lich. Monstrous Menagerie II: Hordes & Heroes has the archlich.
Every city in the realm has at least one Laughing Keeper tavern.

Industry News

Full AI is prohibited, but partial AI is allowed.
Solid quarter for Hasbro, but D&D slightly down.
Perkins moves from Game Architect to Creative Director.
Chris Perkins will no longer serve as a Product Lead for official D&D books.
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