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When most gamers think of the 1920s they think of Call of Cthulhu. While that iconic game has explored plenty of dark corners of the decade, the time was more known for good feelings and little restraint. The Roaring 20’s roared because the world was looking to forget the muddy meatgrinder of the Great War and much of the world was going through an economic upswing. The times wouldn’t last...
There is likely a tiny human in your life that you want to introduce to gaming. Even if it’s not your own child, there’s a niece, nephew, friend's kid or someone else that might be showing an interest in games. For many people, the traditional choice it to drop off D&D Starter Set or Player’s Handbook and teach kids the way most of us learned back in the day. If you have a younger kid in mind...
What do Dungeon Masters and Real Estate Agents have in common? They know the importance of location, location, location. The first book of Free League Publishing’s One Ring line, Ruins of the Lost Realm offers a mix of famous locations as well as new ones that are drawn from writings as well as ones made up for the book. The book also includes a few threats and really seems Loremaster focused...
One of the hardest parts of getting people into role playing games is the paperwork. Pitching friends on a game of Let’s Pretend is easy compared to then sitting down and filling out character sheets for an hour or two. For years, designers have tried a lot of different ways to speed up this process from introductory boxed sets to instructional videos. This is one of the breakthroughs of...
Most of the cyberpunk games on the market have the cyber part of the game well covered. There are books chock full of cool gadgets and futuristic weapons to equip characters. The punk side, on the other hand, can be a bit lacking. The central conceit of these games is usually players getting hired for black bag jobs by corporate interests with the occasional nod to the inequities of the system...
Despite their reputations as unprofitable, I think that adventure books are vital to game lines. The best ones show how the designers expect their game to be played while also offering tools for the Game Master that can be used when they are up against the clock. Even if the GM isn’t interested in running the full campaign, they can use bits and pieces for their own stories, whether it's a...
Heists are at the heart of many of our most popular stories and games. Bilbo is tapped by Gandalf for his skills as a burglar. What is a dungeon crawl if not a fantasy version of a bank vault heist? Shadowrun endures because of its powerful central conceit: what if we could use magic and machine guns to steal things? Monte Cook Games recently put an advanced copy of its heist game, Stealing...
The word “cyberpunk” has different meanings based on the medium. In film, it connects to films like Blade Runner, The Matrix and Robocop that ask questions about where humanity and technology intersect. In tabletop gaming, it connects to thrilling techno-heists full of twists and turns where nobody can be trusted. When I received a review copy of Tales From The Red: Street Stories from R...
Dark fantasy has been having a moment these past few years. Whether you’re talking House of the Dragon or The Witcher it seems like many tables want their swords and sorcery to come with some doom and some gloom. Last year, designers Daniel Fox and Ryan Verniere made a six figure splash on Kickstarter launching Blackbirds using the Zweihander RPG system based on the second edition of Warhammer...
Monty Python seems to span gamer generations. The true test may be the success of the RPG Kickstarter, but chances are if you make a Python reference at a gaming table, someone will laugh. And, hopefully, not derail the narrative as everyone starts making jokes about dead parrots and Holy Hand Grenade. While reading through the review copy of Into The Odd Remastered sent by Free League...
By the time I got into role playing games in the late 80s, I already had found my sci-fi space opera game. I only had eyes for WEG’s seminal Star Wars D6 ruleset. Other gamers spoke fondly of the games that had come before like Traveller and TSR’s entry into the market, Star Frontiers. I never really gave it a second glance until I remembered I had acquired a copy a few years ago in a trade. I...
The Midnight World is a standalone horror game from Gem and Eye RPG Studios. It was successfully funded on Kickstarter in March 2020 and now it’s out in the wild. Put simply, the Midnight World is a modern day horror game, with many shades of Kult, World of Darkness and Call of Cthulhu. But it manages to knit these together well, becoming very much its own setting, albeit one with aspects you...
I convinced my mom to drive me and a few of my friends down to Chicago to experience a Battletech Center when I was thirteen years old. For those unaware, these were an early format of multiplayer gaming that featured multiple computers running a Mechwarrior-style 1st person perspective giant stompy robot game set in the Battletech universe. They went beyond a simple LAN party, though. They...
Fantasy gaming tends to bounce between two poles: fantasy epics like Lord of the Rings or Harry Potter and gritty sword and sorcery stories like the Conan stories and The Grey Mouser series. Swords of the Serpentine, from designers Kevin Kulp and Emily Dresner, is on the sword and sorcery side of the river. It’s chosen an interesting system to use to tell its tales of rogues, sellswords and...
If there’s one campaign setup as classic as wandering fantasy heroes looting dungeons, it's space scoundrels flying from planet to planet getting into trouble. From Traveller to Star Wars to Firefly and beyond, there’s just something alluring about standing on the deck of a beat up spaceship trying to keep the lights on for one more big score. Designer Shawn Tomkin scored an indie hit with...
Far too often, genres outside of Dungeons & Dragons style fantasy get pigeonholed into one game. There are hundreds of riffs on swords, sorcerers and elves on shelves at gaming stories around the world, but put out a Weird Western game and there’s always at least one person who thinks all we need is Deadlands. Space horror is breaking that mold thanks to games like Alien and Mothership both...

This Week in TTRPG


Reviews

A great monster book on its own but also useful as a supplemental guide to pre-existing fantasy worlds.
Play a vampire and kill nazis in WW2!
You won't survive this tragedy of doomed heroes!
A new spin on a retro form of text adventure games.

Dungeons & Dragons

Alternate Player's Handbook cover art by Wylie Beckert.
Get in, nerds—we’re going to Curdello.
Here are a few more tidbits from Game Informer's magazine coverage of the new edition's rulebooks.
Art by Dmitry Burmak.
Dungeon Master’s Guide contains a sample setting—and that setting is, indeed, Greyhawk.
Game Informer has revealed the cover to the 2024 Player’s Handbook.

Industry News

D&D-powered cartoon fun from Cryptozoic Entertainment.
Developer tool released under Open RPG Creator (ORC) License.
SRD 5.2 will be released under Creative Commons next year.
One of only two TTRPG creators with four separate million dollar Kickstarters!
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