The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Mike Myler is a freelancing RPG goblin (or goblin that freelances for RPGs?), regent, the editor for the excellent EN5ider Patreon, and the Project Manager for Level Up: Advanced Fifth Edition. You can also find his marks in the N.O.W. book for the What's Old Is New RPG, on www.mikemyler.com (which has the neatest collection of free content around as well as links to his 6 hardcover campaign settings), and here on ENWorld.
What's next? The Mists of Akuma: 5E Eastern Fantasy Noir Steampunk Bonanzafeaturing a retooled and re-tuned full color 420 page campaign setting book, two encounter books for levels 1–20, and the Beyond the Great Divide adventure path!
This month's full adventure on EN5ider is a sandbox foray across the remote Leapsheep Isle in search of rogue crystals and ruins as slithering tentacled horrors slide forth from the depths!
The realm in today’s ENterplanetary DimENsions entry is all about suffering—the poor souls that find themselves here are in the most wretched of places enduring torturous trials, and it is only a fortunate few who escape the Woeful Wheel.
As winter approaches a truly fearsome cold is visiting EN5ider and if no adventurers step up to stop it soon all of Elissar will feel its terrible chill!
The horse lords of Elissar are in a tough situation with today's EN5ider—it'll take adventurers of the highest caliber to bring an end to the primordial elemental at the center of it all.
ENterplanetary DimENsions has gone to many bleak places so far—an endless dungeon where undead rule the day, a ruined husk of a world still filled with danger—but today it’s a planet that is positively populated. Get ready to hit the streets because we’re going to Teeming Terrapolis!
Whether from something unpleasant thrown from on high or when slain at the end of a sword, the undead in today's EN5ider do not go back to the grave quietly.
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.