The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Mike Myler is a freelancing RPG goblin (or goblin that freelances for RPGs?), regent, the editor for the excellent EN5ider Patreon, and the Project Manager for Level Up: Advanced Fifth Edition. You can also find his marks in the N.O.W. book for the What's Old Is New RPG, on www.mikemyler.com (which has the neatest collection of free content around as well as links to his 6 hardcover campaign settings), and here on ENWorld.
What's next? The Mists of Akuma: 5E Eastern Fantasy Noir Steampunk Bonanzafeaturing a retooled and re-tuned full color 420 page campaign setting book, two encounter books for levels 1–20, and the Beyond the Great Divide adventure path!
We’ve got a double dose of adventure this week at EN5ider! In addition to the usual dose of the ZEITGEIST Adventure Path there’s a new type of article with Tiger Eyes—a supplemental mini-adventure built for inclusion into an already on-going campaign!
EN5ider is traveling across time today with the Stone Path! For a comparatively small sum you too can travel to the distant future—as long as you don’t mind making the trip as a statue!
Are you ready for a valkyrie? Let’s hope so because today in Mythological Figures we’re getting into one of Norse mythology’s premier shield-maidens: Brünnhilde!
Today on EN5ider we take on the abstraction of hit points with a new optional rule: Vitality! Get the adventurers more invested in combat by diversifying the effects different types of damage have on the game with Bullet Wounds and Battle Scars.
Great Old One or Outer God? That’s not what we’re determining here with the Black Goat of the Woods with a Thousand Young and instead I’ve conjured some statistics for the dubiously named Shub-Niggurath!
EN5ider's Enchanted Trinkets series is back with 20 of the most fashionable and flavorful minor magic items this side of the wizard's tower! Check out Arcane Apparel for a healthy batch of items to reward parties with that GMs won't regret down the road.
EN5ider is getting positively barbaric with today's article--Intriguing Organizations: Tribe of Nar'Adsch! These barbarians are the descendants of a once great kingdom shattered by the doings of a warlock and they have sworn themselves against all things infernal, completely obsessed with destroying devils and demons wherever they might be found.
This week on EN5ider we take a look at how to manage PC interactions with organizations in a campaign setting when a faction isn't central to the story. When the rogue has curried favor with the thieves' guild or the paladin declared them heretics use Organization Dice to rapidly figure out consequences!
EN5ider's latest article is for a devious villain easily included in your campaign: the seemingly sweet and kind Granny Buccus. Everyone in the town of Cridhe Briste holds a spot in their heart for Granny Buccus—and until her lies are revealed they'll die for her too!
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.