• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
What are we looking for when playtesting a (tabletop) game we have designed? That is, what tells us it might be worth pursuing further? I am going to generalize here to most tabletop games, since RPGs are a category of tabletop.
Internal self-consistency, creating stories that fit together and make sense, is critical if you want your players to be immersed in your game.
Do overs are common in video games. But can they work in role-playing games?
I recently saw a musical analogy for my board game Britannia that made me think about a related analogy to explain opposed games versus puzzles, and further, RPGs. Let’s have a go.
In the first article we discussed the definition of a barbarian. In the second, we discuss ways that barbarians might factor into a setting or campaign.
It's a rare fictional universe that doesn't have barbarian lands; even in science fiction. But who decides who is a barbarian?
Hard magic systems have clear rules about how they work; they are predictable. Soft magic has no clear “system” and tends to lack any kind of connection between one spell and another—more or less random, certainly chaotic.
While the typical monumental defensive wall is much less impressive than the Great Wall we see in photographs, they did serve a purpose, and many were built. How might they fit into a fantasy world?
Use of stratagems goes back at least as far as Odysseus and the Trojan Horse. Fans of Glen Cook's "Black Company" series about a fantasy mercenary company will recognize their preference for stratagems over a straight-up battle.
Making a Tolkien-like history for a game can beself-indulgent if you let it get in the way of the game. Making it for written stories is something else entirely.
I’ve always thought that combat-oriented Dungeons & Dragons-style tabletop role-playing games become less fun to play as characters reach double-figure levels of power. Here’s why, and how to fix it.
Fantasy role-playing games, like the Star Trek television series, can sometimes suffer from a lack of differentiation between humanoid species with only slight tweaks to their appearance.
We've been talking about active versus passive players. But how do you tell which style works for your group?
Some games need active players, others passive. There are many implications for game design.
When considering how nations expand beyond their borders in your fantasy campaign, there are several options to choose from.
Many tabletop RPGs besides D&D have multiple editions. How many people stick with older editions rather than move to the new one?

This Week in TTRPG


Reviews

Play a vampire and kill nazis in WW2!
You won't survive this tragedy of doomed heroes!
A new spin on a retro form of text adventure games.
A one-shot adventure which evokes the generational horror of Stephen King.

Dungeons & Dragons

Alternate Player's Handbook cover art by Wylie Beckert.
Get in, nerds—we’re going to Curdello.
Here are a few more tidbits from Game Informer's magazine coverage of the new edition's rulebooks.
Art by Dmitry Burmak.
Dungeon Master’s Guide contains a sample setting—and that setting is, indeed, Greyhawk.
Game Informer has revealed the cover to the 2024 Player’s Handbook.

Industry News

D&D-powered cartoon fun from Cryptozoic Entertainment.
Developer tool released under Open RPG Creator (ORC) License.
SRD 5.2 will be released under Creative Commons next year.
One of only two TTRPG creators with four separate million dollar Kickstarters!
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