AD&D 1e DMG page 115. Spell Research.If a version of the spell exists that can make objects invisible, where is it and how can I-the-PC-mage learn it?
AD&D 1e DMG page 115. Spell Research.If a version of the spell exists that can make objects invisible, where is it and how can I-the-PC-mage learn it?
Here's a report of how it worked out in actual play. I wouldn't call what happened a gotcha, and the players/PCs weren't following anything like an SOP.Ah, the classic 1e gotcha moment when you opened a room and the DM said there was nothing inside so you just went to the next. You should have taken the Explore Pattern Delta procedure and known that you needed to use your 10ft pole to prod the ground by the door looking for traps before checking the ceiling for traps and only then, you can enter a room. Then you need to 10ft pole around the rest of the floor before checking the walls without touching them in case of contact poison. If done right, you could have found the invisible jars with the gold. However, you just moved on so not only do you not get the gold, you also get screwed since GP=XP. Double gotcha!
If a version of the spell exists that can make objects invisible, where is it and how can I-the-PC-mage learn it?
(...)
I'd imagine it's in the spell book of the mage who is so desperately trying to hide his life savings from you and your party of ne'er-do-wells who are ransacking his basement. The first step would probably be to try knocking instead of delving.If a version of the spell exists that can make objects invisible, where is it and how can I-the-PC-mage learn it?
When @GMMichael commented about this back on page 1, I instantly began planning a dungeon with a central hidden room full of treasure. When the party finds it, they see across from them in another hall sealed by an invisible wall a rival adventuring party, and then to the side in a third path they see a minotaur or something. Who's going to make it to the fourth and real path first?Invisible walls can be a fun gag. Especially if there's a monster behind it, holding something shiny and taunting the party.
(...) I don't think it's a good idea to just stick a random invisible treasure chest out of the way in a random, otherwise empty room. (...)
But you can telegraph the existence of treasure so the players suspect they might have to do more to find it. For example, a locked, sturdy iron door, guarded by a strong foe. But apparently that room is empty. Another might be a dead wizard with a treasure map pointing to an "empty" room. "Invisibility" is in his spellbook.
Glassteel and Limited Wish are, though, a fairly big step up the pay-grades from basic Invisibility.There is glassteel spell for this!
Someone mentioned invisible walls.
Also, limited wish does wonders for such a magical effect to affect the sanity of players!
Why not? Limited Wish can restore people from the dead and do all kinds of things, including permanent effects.As for limited wish, I see nothing in the description that would allow the mimicking of a spell like vanish for the wizard.
Limited Wish can only revive the dead temporarily, if memory serves.Why not? Limited Wish can restore people from the dead and do all kinds of things, including permanent effects.