"Don't take it personally, Alice. After all, we have Bat here too. Every rule has its exceptions." Arduniel backpedals slightly.
But still bristles at the discussion.
"Sure, you're here to win the war. Which no one declared. Of course. Because everyone knows your realm is constantly under attack of surface armies bringing daylight with them. That was some impressive magics right there. But true to form, your lady left you the moment it became clear you cannot win this. Now your only chance is treachery. Your trial should be short indeed. I am first to admit that First People are not what we used to be. But we're still far from gone. And you will not change that. And neither will the priestess if she is really contacting nefarious entities from beyond."
He looks at both prisoners and tense warriors between them.
"Where are your transport gems? No, don't touch them, just tell me where they are." he removes the gems and anything else these two might have on them that could enable spying, teleporting or other contact or movement.
"We cannot prevent scrying completely, I trust their lady has their true names and probably good portion of personal effects. But we can make it harder for them. We're not returning with them into the City. And we need to confront our priestess before the word reaches her." Turning to their only natural flier.
"Finthir Kothar, could you please help the griphon riders and bring them here to guard these two?"
But still bristles at the discussion.
"Sure, you're here to win the war. Which no one declared. Of course. Because everyone knows your realm is constantly under attack of surface armies bringing daylight with them. That was some impressive magics right there. But true to form, your lady left you the moment it became clear you cannot win this. Now your only chance is treachery. Your trial should be short indeed. I am first to admit that First People are not what we used to be. But we're still far from gone. And you will not change that. And neither will the priestess if she is really contacting nefarious entities from beyond."
He looks at both prisoners and tense warriors between them.
"Where are your transport gems? No, don't touch them, just tell me where they are." he removes the gems and anything else these two might have on them that could enable spying, teleporting or other contact or movement.
"We cannot prevent scrying completely, I trust their lady has their true names and probably good portion of personal effects. But we can make it harder for them. We're not returning with them into the City. And we need to confront our priestess before the word reaches her." Turning to their only natural flier.
"Finthir Kothar, could you please help the griphon riders and bring them here to guard these two?"