The-Magic-Sword
Small Ball Archmage
Usually what happened in practice is that unless there was a time crunch, we'd establish what kind of healing our characters were capable of, and then full heal with the knowledge that we most certainly have enough time, actually counting it when time is short as a minigame. If you know for example, that my life boost heals 16 HP over the course of a couple rounds at a given level, and that I can do that every ten minutes, over the course of like an hour or two its pretty deterministic.
As for spells with different action economy, yeah it would be pretty cool, right now the model is that you mix 2 action spells (soothe, 2 action heal) with 1 action stuff, e.g. Life Boost, Lay on Hands, Guidance, Shield, Demoralize, Strike for the most part, sometimes it makes sense to pop 3 separate 1 actions (for instance throwing Life Boost on one person, Spirit's Absolution on myself, and then moving has come up.)
As for spells with different action economy, yeah it would be pretty cool, right now the model is that you mix 2 action spells (soothe, 2 action heal) with 1 action stuff, e.g. Life Boost, Lay on Hands, Guidance, Shield, Demoralize, Strike for the most part, sometimes it makes sense to pop 3 separate 1 actions (for instance throwing Life Boost on one person, Spirit's Absolution on myself, and then moving has come up.)
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