It's the writers fault for writing a race that is kleptomaniacal and has Taunt as a racial ability and is utterly fearless and is naturally anarchic and is willing to get into danger, no matter the consequences, because of being fearless and thinking death is just another adventure and who apparently can't understand what private property is despite being known to take things but not give them... well, that's a problem. If a race constantly causes problems except for a few good players who have to deliberately change the way the race is described in order to avoid interparty conflict--then yes, there's a problem with the race.