MarkM
Explorer
The new setting book came out, so I know that lots of Zeitgeist fans are ready to dig into the new era. For those still in the past (like me)...
Our party has finished Crypta Hereticarum and Always on Time and are eagerly awaiting Cauldron Born to come out for Roll20. For those who haven't run the whole Gears of Revolution path yet but who can't wait to run the amazing Death of the Author adventure, it can fit nicely into Gears with only minimal changes.
In our campaign, a constable witnessed Cardiff selling secrets to Ulrik Pevedin, but was on her own and unable to apprehend either of them. The RHC has been investigating (offscreen), and is sending the newly-formed "B-Team" to follow up on a lead -- that Pevedin is linked to the Kuchnost crime syndicate and is sending an agent to Endswile Island to sell the Danoran millitary documents.
Easy changes to adapt Death of the Author --
1. The item for sale is Danoran documents, not spaceship plans
2. The last name of the family who owned the manor house has been changed to avoid giving away too much too early; the scientist whose family formerly lived in the manor is the uncle of the doctor who appears in Gears (he found his uncle's writings and used that research to conduct his own family project), but the party won't know that for a quite a while.
3. The host uses the younger-looking portrait and is an influential philosopher only, not a Chancellor; his dwarven bodyguard is Karlin Bolgar (already in the adventure) who has a different rifle
There are some other minor changes, most easy to do on the fly. The timeline before the adventure is a little different, Delkovich has secret connections to the radical branch of eschatologists (in order to undermine his rival), etc., but for me it all seems to fit very well. It gives the players a chance to create their "B-team" characters and introduces them before Cauldron, and provides a perfect opportunity for Heid to discover and send warning about the chance of a radical eschatologist plot.
Our party has finished Crypta Hereticarum and Always on Time and are eagerly awaiting Cauldron Born to come out for Roll20. For those who haven't run the whole Gears of Revolution path yet but who can't wait to run the amazing Death of the Author adventure, it can fit nicely into Gears with only minimal changes.
In our campaign, a constable witnessed Cardiff selling secrets to Ulrik Pevedin, but was on her own and unable to apprehend either of them. The RHC has been investigating (offscreen), and is sending the newly-formed "B-Team" to follow up on a lead -- that Pevedin is linked to the Kuchnost crime syndicate and is sending an agent to Endswile Island to sell the Danoran millitary documents.
Easy changes to adapt Death of the Author --
1. The item for sale is Danoran documents, not spaceship plans
2. The last name of the family who owned the manor house has been changed to avoid giving away too much too early; the scientist whose family formerly lived in the manor is the uncle of the doctor who appears in Gears (he found his uncle's writings and used that research to conduct his own family project), but the party won't know that for a quite a while.
3. The host uses the younger-looking portrait and is an influential philosopher only, not a Chancellor; his dwarven bodyguard is Karlin Bolgar (already in the adventure) who has a different rifle
There are some other minor changes, most easy to do on the fly. The timeline before the adventure is a little different, Delkovich has secret connections to the radical branch of eschatologists (in order to undermine his rival), etc., but for me it all seems to fit very well. It gives the players a chance to create their "B-team" characters and introduces them before Cauldron, and provides a perfect opportunity for Heid to discover and send warning about the chance of a radical eschatologist plot.