Finding it hard to follow our initiative order, so let's put it all in one post. Also I got the colors wrong in my earlier post about the drakes, just switch red for green and it's correct.
Cultist in gold robes: 1d20+1 = 21
Grimnir = 20
Cultist in purple armor: 1d20+1 = 19
Lyle = 16
Cultist in black armor: 1d20+1 = 13
Red ambush drake: 1d20+2 = 11
Mornok = 6
Green ambush drake: 1d20+2 = 3
CoyoteCode Dice Roller
CoyoteCode Dice Roller
The two drakes' keen instincts warn them of approaching disaster, and they brace themselves against Mornok's thunderblast, taking 3 damage each and holding their position. Their handlers fare less well however; the one who was still holding the green drake's chain is sent flying with such force that he drags the heavy creature with him for 5 feet before losing his hold, and the other one is bowled completely head over heels before faceplanting into the dirt. Both men make a very satisfying thump when they hit the ground, and are out of commission.
The green drake whirls from Grimnir to Mornok, clearly intelligent enough to identify him as the source of the blast, and charges.
CoyoteCode Dice Roller
CoyoteCode Dice Roller
Unlike his ruddy counterpart (both of them are kinda greenish really, this one just has fewer scarlet highlights on the fins and such), the green drake succeeds in pouncing upon Mornok, striking with considerable force and thoroughly knocking the wind out of the wizard, who barely manages to keep his feet.
Lyle and Grimnir may act in any order before the other drake is up again.