Flights of Fancy
Candy is King
I guess. I've never looked into them enough to form that idea. I guess "patch" is the word for it though.Mostly? It's mechanics for subclass, feats and diffent sorcerer-only magic items that (imho) effectively function as patches to the main class.
There's lots of little details scattered around that add up.
OK. I see what you mean. That would have been something if they used it across the board.Some Wizard subclasses get the same mechanics as a metamagic ability. Famously, the first Evoker ability is a better version Careful Spell metamagic w/o cost. Enchanter at level 14 has a school-restricted version of Twin Spell.
I wonder if the intent was for wizards getting their own metamagics via subclass, and not actually restricting metamagic to Sorcerer.
These aren't checks and balances. Saying so would be like saying taking away fighter's weapons and armor is checks and balances.The need for Vocal, Material, Somatic components. Counterspells and anti-magic. Presumed adventuring day having at least 6 encouters with not enough spell slots.
Very few DMs leverage these, and for good reasons, but they do exist.
The d6 for Wizard hit points is a (very minor) one due to abundance of healing in most games, also with easy bonus hp from con. The whol adventuring day encounter thing is also not one since you can spam cantrips at will. For other spell use, unless the DM forces his (or her) hand all the time, resting is available to make it a non-issue. The rest variants with longer rest times might help.
In 5E, only low hp for sorcerers (and wizards) is even close to a check/balance, and fails miserably at that.
True.Its similar, but it's mostly a question of degrees imho. "Too much of a good thing" or "poison in small amounts is medicine" are good ways of putting it. it's a balancing act.
Thanks again for your infromation.