mamba
Legend
agreed, a truly bad game is also unlikely to be popular however, so that already ensures that the result will not be truly badThat's quite the non sequitur you've got going there. A truly bad game is unlikely to be successful
The point I was trying to make is that the playtest looks for popularity, not good design (however you want to measure that apart from popularity…). Good design is only a factor in so far as it is needed to not fall below the popularity threshold