The elemental is pounded again and again. Chtckh’s first strikes serve to bring the creature to half its former health, and this time Kel’s psionic suggestion is met with approval the creature moves away from him and sinks into the floor at the same time, Plool’s axe bounces off its legs, Blazed club lands solidly on its head as it sinks away, breaking off another large piece. The now ragged-looking elemental vanishes into the floor at row 3
Before Chtckh moves or tries the bars again, he is buffed by flying debris, there are too many small pieces to dodge, the elemental is buffed more heavily and the bars are shattered as well by the force of the objects driven against it. The cloud ray tries to push through the shattered bars and the Thri-kreen, but fails to make any progress
The cloud ray moves forward and the storm around it rolls over Blaze, who is struck by chips and debris.
The mask and metal spear are still flying around and can be grabbed as standard actions, automatically if inside the winds, with an unarmed attack roll if outside.
The crumbling elemental does not return.
Instead, a passage appears in the left wall right beside Blaze. It is 7’ wide, 12’ tall. It extends 30’ straight through rock and earth, beyond which Blaze can see the entrance to a chamber in the shades of red provided by his Darkvision. A carpeted room with square stone table tall enough for him to rest his chin on, set with some kind of game board.
A booming but obviously female voice calls up it.
“ Welcome visitors, it has been a while.” – and then she mutters something that sounds like rumbling rocks and grinding earth. Returning to Common she adds:
“Don’t be in a hurry to leave, I just need to finish picking out my earrings, then I will be right with you."
The muttering was in Terran, a dialect of Primordial, and was hard to hear over the winds. Blaze manages to catch something about Go, {something] walls [something something] the exit.