The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Minecraft has become ubiquitous with kids everywhere who are obsessed with the crafting game, and for good reason: the game has a presence on every major game console, raking in over $300 million in revenue in 2014. Although it might seem children are frittering away their time glued to screens, my kids' transition to Dungeons & Dragons was so effortless that Minecraft may be one of the most...
The global recession hit the game industry hard, forcing developers to find new ways to fund their games. Crowdfunding has become a viable alternative, fueling a renaissance across all forms of game development. But like other kinds of crowdsourcing, crowdfunding is only effective as long as the crowd believes in supporting it. Will Kickstarter's high profile failures cause gamers to seek new crowdfunding models?
In 2006, Wizards of the Coast (WOTC) made a compelling argument for a My Little Pony role-playing game and miniature line as a means of reaching "a previously unexploited segment of the roleplaying game marketplace," girls ages 3 to 7. The press release argued that the game would be a draw for younger players, would provide "cooperative play" opportunities for girls, and act as a transitional game to Dungeons & Dragons. There was just one problem: it was all a joke. With the My Little Pony franchise grossing over $1 billion in gross sales in 2015 for WOTC’s parent company Hasbro, the possibility of a My Little Pony role-playing game is no laughing matter.
As kids who grew up with Dungeons & Dragons have gotten older, they've entered a new phase of gaming. These adult gamers now have enough influence as customers and game designers to return tabletop gaming to its roots. But if their efforts to bring back a past industry end up shaping the future of gaming, is it really Old School anymore? Picture courtesy of Pixabay. The Four Year Cycle To...
LEGO, the brick-building system, has been igniting children's imaginations for decades, so it's only natural that gamers (particularly gamers with children) look at their big multi-colored pile of bricks and wonder: how can I use these in my game?
It's a good time to be a geek. By all accounts we won the culture war; Geeks have conquered the world. But maximum geek is coming, and it's steadily going to pillage our nostalgia, overwhelm us with superheroes, and ruin our games. Are we ready to pay the price?
With Gen Con 2015 over, attendees can kick back their heels and reminisce about their awesome con experience. And it surely was for many people. But there were also con-goers who didn't have nearly as pleasant an experience, and it has to do with the ascension of geek culture and conventions' inability to keep up. At heart, conventions are geared for growth. It's a good thing, and convention companies work actively with hotels, restaurants, and exhibitors to ensure more and more people come to the convention. But what happens when a venue runs out of space?
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
For its first book of D&D's 50th anniversary year, Wizards is going big with a multiverse-spanning, multiverse-threatening adventure where players will face off against one of the game’s most legendary villains.
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.