MNblockhead
A Title Much Cooler Than Anything on the Old Site
Not only do I want gold to have more uses, I want more things to REQUIRE gold. This is one of the heaviest areas I homebrew in my 5e games.
If I go back to 5e with the 2024 rules, I'm going to revamp my 5e homebrew rules, stealing heavily from Warhammer. Good + time to level, status rules and the need to spend gold to maintain your status (I'll likely tie this in to my reputation/infamy/organizations rules). I'll also adopt Warhammers "between adventures" games to revamp how I've been handling downtime. In my prior games, downtime was an entire subsystem leaning heavily on stronghold and followers rules, which only works well for certain campaign themes. And it becomes a between-session bookkeeping game that half of my players like and half ignored.
I'll also take the Warhammer approach of coin being bloody hard to come by and hard to keep.
If I go back to 5e with the 2024 rules, I'm going to revamp my 5e homebrew rules, stealing heavily from Warhammer. Good + time to level, status rules and the need to spend gold to maintain your status (I'll likely tie this in to my reputation/infamy/organizations rules). I'll also adopt Warhammers "between adventures" games to revamp how I've been handling downtime. In my prior games, downtime was an entire subsystem leaning heavily on stronghold and followers rules, which only works well for certain campaign themes. And it becomes a between-session bookkeeping game that half of my players like and half ignored.
I'll also take the Warhammer approach of coin being bloody hard to come by and hard to keep.