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D&D 5E (IC) Scourge of Daggerford

Dr. Morgan Wells
Race: Human
HP: 32/32
AC: 12/15(Mage Armour)
Pass Perc: 11
Pass Inv: 17
Pass Ins: 11
Spell Slots:
1st[X ] [ ][ ] [ ]
2nd [X] [] [ ]

3rd [ X] [ ] [ ]
Arcane Ward: 9/16Initiative: +2 Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 12 + 1
INT: 18+4(+7)
WIS: 12 +1(+4)
CHA:12 +1
Arcana:10
History: 7
Investigation:7
Medicine: 4
Persuasion: 4
Religion: 7
Cantrips
Control Flames, Chill touch,
Shape water, Shocking grasp

Memorized spells
1st Grease, Mage Armour, Prot. Evil, Shield
2nd Arcane Lock, Invisibility, Web
3rd Counterspell, Dispel Magic, Slow


"I agree! In fact, why rest? You are more than capable of destroying the evil that lurks here. Tear each bone from the next. Grind it to powder!"


 

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Neurotic

I plan on living forever. Or die trying.
"Because this isn't our first fight today. I'm for killing the undead first, but not destroying the altar, at least not now. It is never good idea to pi$$ off evil gods."
 


FitzTheRuke

Legend
Oh-Six returned to Tommi's side, reporting that there was no threats, nor anything interesting to find up the tunnel to the north, where the cavern ceiling was too low for anyone but Lionel to stand upright (1). Heading eastward, Tommi recalled that there was a passage that would return them to the cistern room (2). But there were known threats in that direction as well - a square room with a bloody altar (3) and a round room with a statue of a warrior (4). Both were occupied by undead guardians.

1716310166827.png
 

Dr. Morgan Wells
Race: Human
HP: 32/32
AC: 12/15(Mage Armour)
Pass Perc: 11
Pass Inv: 17
Pass Ins: 11
Spell Slots:
1st[X ] [ ][ ] [ ]
2nd [X] [] [ ]

3rd [ X] [ ] [ ]
Arcane Ward: 9/16Initiative: +2 Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 12 + 1
INT: 18+4(+7)
WIS: 12 +1(+4)
CHA:12 +1
Arcana:10
History: 7
Investigation:7
Medicine: 4
Persuasion: 4
Religion: 7
Cantrips
Control Flames, Chill touch,
Shape water, Shocking grasp

Memorized spells
1st Grease, Mage Armour, Prot. Evil, Shield
2nd Arcane Lock, Invisibility, Web
3rd Counterspell, Dispel Magic, Slow


"Let’s take the southern east tunnel and take out those undead!"


 

Kobold Stew

Last Guy in the Airlock
Supporter
"Morgan, your enthusiasm will get us all... stories to tell, someday."

Tommi smiles and forges ahead. He knows that the phrase that the Daggerford guardsmen would use on misbehaving children ended with the word "killed"; and he remembers how as a boy he would mock those guards. They're probably not in some forest gnoll-sewer like he is, the young man thinks.
 


Dr. Morgan Wells
Race: Human
HP: 32/32
AC: 12/15(Mage Armour)
Pass Perc: 11
Pass Inv: 17
Pass Ins: 11
Spell Slots:
1st[X ] [ ][ ] [ ]
2nd [X] [] [ ]

3rd [ X] [ ] [ ]
Arcane Ward: 9/16Initiative: +2 Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 12 + 1
INT: 18+4(+7)
WIS: 12 +1(+4)
CHA:12 +1
Arcana:10
History: 7
Investigation:7
Medicine: 4
Persuasion: 4
Religion: 7
Cantrips
Control Flames, Chill touch,
Shape water, Shocking grasp

Memorized spells
1st Grease, Mage Armour, Prot. Evil, Shield
2nd Arcane Lock, Invisibility, Web
3rd Counterspell, Dispel Magic, Slow


"Let’s go then”

Morgan moves ahead but stops short of the shrine, obviously not being the first one in, given he had no armour


 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi, his leather armor offerin gall the protection he'll ever need, enters the shrine area and goes right through it, to see if there is any response (he's dodging, and prepared to flee if every thing suddenly animates, but Gutter in his hand gives him a false confidence.
 

FitzTheRuke

Legend
The Daggerfordians worked their way eastward through the tight, wet tunnel. It was cold and miserable, smelled of rot, and the sense of chilling dread grew worse as they went. When they got to the small square room with the strange altar, Tommi jumped down a short ledge into the room with Oh-Six buzzing around his shoulders. Sure enough, the Skeletons that were standing in each corner rushed to un-life. They held out rusty curved meat-hooks that were chained to their spines and stumbled forward, prepared to butcher Tommi on the altar. The lad began to duck and weave, but there was never going to be a lot of room for the others to aid him.

OOC: Let's just go with round one from here.


GM: Encounter: Malar's Altar
1716660022108.png

(General Features) Difficult Terrain: Water; Visibility: Mixed (torches. light spells); Cover: Walls Spells: Light (Oh-Six)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 33/33 HD 3/6 PP18 SSdc13 1/4 1/3 0/2 SP 5/5 C:ER
Lionel AC16 HP 51/51 HD 6/6 PP14
Lunn AC18* HP 8/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Morgan AC12(15) HP 25/32 HD 6/6 PP11 PI17 SSdc15 3/4 2/3 3/3 AW 10/16
Tommi AC14 HP 23/39 HD 6/6 PP17
Vairar AC18*(20*) HP 14/45 HD 4/6 PP13* SSdc14 4/4 1/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 1/3 fly60'
Grottur AC13 HP 1/19 HD 0/3 PP13*
Helgrim AC19 HP 39/58 HD 3/6 PP11*
Titus AC17/19* HP 58/58 HD 6/6 PP9 2W 3/3 AS 1/1
Name * AC * HP * PP * (Notes)
(BGs)
Malarite Skeleton AC12 HP26ea PP9*
-MS1 26/26; MS2 26/26; MS3 26/26; MS4 26/26;
GM: Begin Round One
 

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