In your opinion, which tabletop RPG has the best rules for running player-versus-player competitive combat? By "rules" here I mean both balanced character building options as well as general game rules. By "competitive combat" I mean any one or all of the following: battle royale free for all, team based "sport" play ala MOBAs, or competitive dungeon crawling (adventure plus PvP).
Please indicate why, and what strengths your suggestion has fairly specifically.
For my part, I think Savage Worlds might be the right one, though I would have to review some of the combat abilities' balance in PvP versus against mooks/NPCs. But it was developed off a war game. I am afraid 5E is not particularly well balanced, but maybe PF2? I don't know it well enough to be sure. Starfinder, potentially, as well as older point buy systems like GURPS and Hero where antagonists were at least nominally built with the same rules as PCs anyway. Maybe Mutants and Masterminds?
Anyway, what do you think?
Please indicate why, and what strengths your suggestion has fairly specifically.
For my part, I think Savage Worlds might be the right one, though I would have to review some of the combat abilities' balance in PvP versus against mooks/NPCs. But it was developed off a war game. I am afraid 5E is not particularly well balanced, but maybe PF2? I don't know it well enough to be sure. Starfinder, potentially, as well as older point buy systems like GURPS and Hero where antagonists were at least nominally built with the same rules as PCs anyway. Maybe Mutants and Masterminds?
Anyway, what do you think?