Urriak Uruk
Gaming is fun, and fun is for everyone
Yes, I am shamelessly stealing the format of the other similarly named thread.
I want to hear what folks love about Planescape and what they most want for 5E, but I will start;
- Setting material for Sigil and the Outlands
Not much of these two locations has been covered much in 5E. Sigil greats a brief mention in the DMG, but the Outlands and their towns don't get much a mention at all. We also don't know much about the status of the Guilds in Sigil; are they still around, are they the same as in previous editions, or have they changed in some ways?
- Setting material for the various Outer, Inner, and Transitive Planes
I don't mean so much detail on the planes themselves, as the DMG does a pretty good job of explaining places like the Elemental Plane of Fire for example. What I am interested in, is points of interest in these planes, like the City of Brass. There are loads of interesting locales and NPCs within these planes that haven't gotten much coverage in the DMG, and that material is a lot more useful than "Well, the Abyss is filled with demons and is an all-around bad place." Go ahead and give details and specific layers of the Abyss (not all obviously, but the most interesting ones). Same goes for other Outer Planes, Inner Planes, and even Transitive Planes (like the Fortress of the Soul, maintained by the Dustmen deep in the Negative Energy Plane)
- Monsters monsters monsters!
This is a big one. Give me more monsters! Planescape is a great opportunity to add more creatures that have gotten skimped so far, chiefly Celestials and Fey. Beyond that, there are just a lot of variations of creatures that exist in the planes of creatures we know; Planar Dragons for example. Who doesn't what to face off against a Hellfire Wyrm? I think there can be a big mix of creatures from a variety of locales and types, but I suppose there should be a tilt towards mid-and-high CR creatures.
- Important NPCs getting stats and art
One disappointment for me in Ravenloft was the Darklords not getting stats. I understand the motive there, but it would be an even bigger disappointment to see some of the most important NPCs of Planescape getting skipped out on. There are too many NPCs to name, and too many to stat, but we should get a few important Archdevils like Mammon, Glasya, and Mephistopheles, plus a few others like Queen Vlaakith of the Githyanki, or a Tome Archons of Mt. Celestia. Plus, updated art! I would love to see a being like Mammon getting some time to shine in the 5E art style.
- Mix of art styles
I love 5E's art style, but I also love the Planescape art style of DiTerlizzi. It's unreasonable to expect DiTerlizzi to create more than a handful of pieces of art (he's said before his Planescape schedule in the day was unhealthy) but I'd love to see his return, plus some 5E traditional pieces, plus some even stranger styles to reflect places like the Abyss or Far Realm. Don't be afraid to showcase a variety of art styles!
- Bariaur
Baraurs. No more to say, apart from doesn't this GW mini look like a great Baraur?
I want to hear what folks love about Planescape and what they most want for 5E, but I will start;
- Setting material for Sigil and the Outlands
Not much of these two locations has been covered much in 5E. Sigil greats a brief mention in the DMG, but the Outlands and their towns don't get much a mention at all. We also don't know much about the status of the Guilds in Sigil; are they still around, are they the same as in previous editions, or have they changed in some ways?
- Setting material for the various Outer, Inner, and Transitive Planes
I don't mean so much detail on the planes themselves, as the DMG does a pretty good job of explaining places like the Elemental Plane of Fire for example. What I am interested in, is points of interest in these planes, like the City of Brass. There are loads of interesting locales and NPCs within these planes that haven't gotten much coverage in the DMG, and that material is a lot more useful than "Well, the Abyss is filled with demons and is an all-around bad place." Go ahead and give details and specific layers of the Abyss (not all obviously, but the most interesting ones). Same goes for other Outer Planes, Inner Planes, and even Transitive Planes (like the Fortress of the Soul, maintained by the Dustmen deep in the Negative Energy Plane)
- Monsters monsters monsters!
This is a big one. Give me more monsters! Planescape is a great opportunity to add more creatures that have gotten skimped so far, chiefly Celestials and Fey. Beyond that, there are just a lot of variations of creatures that exist in the planes of creatures we know; Planar Dragons for example. Who doesn't what to face off against a Hellfire Wyrm? I think there can be a big mix of creatures from a variety of locales and types, but I suppose there should be a tilt towards mid-and-high CR creatures.
- Important NPCs getting stats and art
One disappointment for me in Ravenloft was the Darklords not getting stats. I understand the motive there, but it would be an even bigger disappointment to see some of the most important NPCs of Planescape getting skipped out on. There are too many NPCs to name, and too many to stat, but we should get a few important Archdevils like Mammon, Glasya, and Mephistopheles, plus a few others like Queen Vlaakith of the Githyanki, or a Tome Archons of Mt. Celestia. Plus, updated art! I would love to see a being like Mammon getting some time to shine in the 5E art style.
- Mix of art styles
I love 5E's art style, but I also love the Planescape art style of DiTerlizzi. It's unreasonable to expect DiTerlizzi to create more than a handful of pieces of art (he's said before his Planescape schedule in the day was unhealthy) but I'd love to see his return, plus some 5E traditional pieces, plus some even stranger styles to reflect places like the Abyss or Far Realm. Don't be afraid to showcase a variety of art styles!
- Bariaur
Baraurs. No more to say, apart from doesn't this GW mini look like a great Baraur?